-- Projection is an immersive PC exploration game set in an abandoned cinema. -- The game explores themes of: loss, romance, nostalgia and regret, aiming to take the player on an emotional journey through the psychological effects of a relationship. You take on the role of a protagonist exploring his past, through various personal demons. Dream sequences allow you to relive an aspect of the past, told through a famous philosophical thought experiment (e.g. the library of babel, Mary's room and so on). As you explore, you encounter various notes, objects and puzzles that you can interact with, reconstructing the cinema to its former glory days. The game is due for release in 2018 on PC. (Powered by Unreal Engine 4)

Post news Report RSS Projection - Immersive Exploration Game (Dev Log 3) (Abandoned Cinema Game)

Creating a poster for the opening of The Cinema Rosa. New Screenshots and development history for an abandoned cinema featured in Projection (PC) 2018.

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Projection - Dev Diary 3:

Welcome to the third developer diary for Projection - an immersive exploration PC Game set for release in Q2, 2018.

Today, we're looking at some of the background to a "Grand Opening" poster featured in the game. Our aim here was to harken back to the art deco era and some of the original posters and film images of the Golden Years of Hollywood.

To this end, we looked up some reference materials for posters, including these public domain images from the 1920s-1930s:

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King Kong 1933 French poster


Colour and theme:

One thing is clear from these early movie posters: an emphasis on colour. In both cases, strong yellows and reds are used to capture attention and create a large amount of contrast.

Sharp edges to text and wording creates a prominent impression - drawing the eye to the titles.

Seen again in this example below:

Dracula movie poster Style F


Toning it down:

A more subtle/toned down version of this can be seen in this early poster for Dr. Jerkyll and Mr. Hyde. Featured here in black and white, the image below hints at danger and mystery without outrageous colours or contrast:

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Modern Equivalent:

In the end, we drew on many of these elements with the construction of our own poster (seen below). Using an actual image of the in-game cinema helped cement the poster in the game - and gives an early impression of "Golden Years" when the cinema first opened, and the opulence involved in recreating that art deco period of the 1920s.

CinemaRosa MoviePoster Colour


As seen in-game:

The poster is featured right at the start of the game in the opening montage - showing the first days of the cinema before all went wrong. The contrast between this opulence and the later wrecked/ruined cinema is one of the key features of the game.

Screen Shot 2017 06 03 at 1 52 5



Upcoming discussions:

Over the next few weeks, we'll be sharing more process stories and screenshots from the game, along with a surprise announcement in July. Looking forward to keeping everyone up to date.

A teaser of what's to come:

Screen Shot 2017 06 03 at 1 53 2


ProjectionPCGame


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Projection (The Cinema Rosa)
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