Festival of Magic is an adventure RPG with a Nordic take on an Eastern genre. Grow spuds and use your harvest as powerful ammunition or spells; craft your weapons and team up your companions for battle. Solve challenging puzzles, collect rare items and explore various dungeons scattered across the world.
Visual update from the Project FoM vertical slice. Concept art, 3D environment and work in progress lighting and post effects tests.
Posted by dCepT on Sep 14th, 2012
Hey guys!
We wanted to share some visual progress with you guys. We're hard at work on our vertical slice, and as Mattis showcased in the last post, we're greyboxing the levels to prototype functionality early on. Parallell to that we're working on assets, textures and all that good stuff to replace the grey boxes as we get them done.
I have a couple of steps along the way to show you.
After game design have made their decisions we paint up an environment to inform how we want the 3D assets to be made, as well as guide lighting and textures down the line. Here's a concept I did for the very first room the player gets to see:

This is a typical environment concept art sheet we give to the environment artist. Separate elements, whether they're tileable, units width and height and so on so there is as little guesswork as possible down the pipeline.
Below is the scene with textures and wireframe and a uniform light.
This is after we've gotten all the 3D bits and pieces back and have reassembled them in Unity. For me, this is an awesome step to see my concept art come back as building blocks and then assemble it into something dimensional where the player can move!
And finally I have a screenshot from one of our designers playing around with lights and post processing effects. This is work in progress of course. We're hoping to have some gameplay videos up before long as well, where we'll have gotten further on the lighting too.
I'll end this post with the concept art for the next part of the first environment, which is almost complete as well.
Thanks for looking! Hope you guys enjoy the updates!
Great stuff, love the art direction
Thanks! So glad to hear that you like the visual direction we're taking with this. We've looked at Moroccan architecture and art as well as Gaudi and sprinkled it liberally with our own imagination for these environments :)
I love the theme and mood of ProjectFOM! thanks for giving us some insight to development and concept work.
Thanks, booman! Yeah, we're trying to be transparent with our development process. Glad you're enjoying the updates! We'll continue to share as we go along!
Looking good!
Thank you! Happy you like!