Festival of Magic is an adventure RPG with a Nordic take on an Eastern genre. Grow spuds and use your harvest as powerful ammunition or spells; craft your weapons and team up your companions for battle. Solve challenging puzzles, collect rare items and explore various dungeons scattered across the world.
Every RPG worth a damn needs to have some goblins! FoM is no different, in fact one of the first enemies you'll meet in the game is a goblin.
A quick update on SnowCastle's trip to GDC in San Fransisco.
We had a blast at GDC last week! Here is the latest trailer showing off more scenes from the game. Please note that we are still very early in development...
A quick update on us, and some concept art from the Dockyard environment
We would like to share with you how we have done the level design on these two islands.
More concept art from the Zenit Desert, a temple and a puzzle.
"Look! He's just a little guy!" No he's not! And he'll stomp your face in if you think otherwise! The crabbler is in 3D, guys! I've spent the past few...
I've been working on Ivory for the past few weeks. She's the female protagonist and is a contrast to Amon both in looks and background. She's a ranger...
Shorter post where we show the production art/ortho of the Rock Crabler.
This week we looked at how to design and implement variations of each creature type in FoM.
Concept art from a work in progress area we're currently designing.
In this post I will explain what we are trying to achieve with our combat design, and why. In short we wanted to simplify the RPG Stats'N Skills, but...
The process of designing an armored monster for the Desert environment of FoM.
Work in progress of a fire creature for a new area we're planning.
Game Connection France 2012 teaser - New content and harvesting shown in the video!
Showing a bit of progress and the final design for a crossbow one of our characters will wield.
Thunder is the big cat/dog like creature. He's a follower like Gnart, and will be used to buff and support Amon and other characters in the game. I've...
Sharing our design process of an outdoor scene in Unity3D, part 2/2
Sharing our design process making an outdoor harvesting scene in Unity3D.
New screenshot from our Festival of Magic prototype and a bit about what we're currently working on.
We are super excited to show you the first, pre-alpha, gameplay footage from Festival of Magic!
We wanted to share some of the weapons we've designed for ProjectFoM
First piece of fan art from Project FoM! 3D model and concept art in the post.
TechZwn asks us some questions about our upcoming JRPG. Woot!
Visual update from the Project FoM vertical slice. Concept art, 3D environment and work in progress lighting and post effects tests.
We have had an increase in productivity these last two weeks. Which means the prototype is moving along, which in turn means we have stuff to show!
Frits shares some Project FoM concept art and talks about cool things.