Quick paced turn-based battle style
In This Update:
January has been an extremely productive month for us, followed by a great start to February. We are hoping to have a fully completed version of the game where players can play from A to Z without interruption, by the end of the week. This means that the next few days are going to be crucial and we’re all praying that no new bugs arise in the coding. It seems the closer we get to completing the game, the further away it feels.
XboxOne Certification Update
If all things go as planned, we are hoping to have a playable version of the game done by the end of the week. This is the main focus behind the XboxOne certification process therefore we feel we’re almost ready for assessment to begin.
GDC San Francisco 2016 Update
As mentioned in the previous update, we are attending GDC in San Francisco this year from March 14-18th, 2016. We have now received our booth number, PL319 which is located in the GDC Play exhibit area of the event. We can’t wait for this event, it’s always a great way to meet our gamers first hand and get a good feel on what people think of the game. If any of you guys are attending GDC please come by, we would love to meet you!
That is all from us this time! For anyone interested in a more personal view of our production process, check out our Instagram account: @SnowcastleGames.
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