Basically it's about a sphere that can be controlled through the Accelerometer.
The special thing of the game is the "flinging-mechanism": a huge abyss with spikes, way too far for jumping? No problem, if you can control the Sphere with the force - an energy given by ForceBalls you can collect. Don't expect it's too easy! Especially the later levels are very hard, because things like portals or magnets can be a nasty trap - or your best friends: you'll never know, unless you try it...
Project S.P.H.E.R.E. is developed with libGDX, so I can test it mainly on the PC. I make use of box2dlights and the level editor tilED. It's cross-platform, that means it'll be released on Android, Windows, Linux and Mac (iOS could be possible, but I've neither a Mac for developing nor an iPhone/iPad for testing it; perhaps I find a solution)
The "main-programming-work" is almost done, so I can focus on the level-creation and testing.
After some months without news about the game I can announce that the free version is now available on Google Play.
In comparison to the paid version it contains some ads - but you get the whole game, and without IAP!
It's still alpha, so some bugs could accur on some devices - please feel free to report them and / or give me some other suggestions ;-)
Are you good enough to beat the DarkMode?
Get it here >>>