Basically it's about a sphere that can be controlled through the Accelerometer.
The special thing of the game is the "flinging-mechanism": a huge abyss with spikes, way too far for jumping? No problem, if you can control the Sphere with the force - an energy given by ForceBalls you can collect. Don't expect it's too easy! Especially the later levels are very hard, because things like portals or magnets can be a nasty trap - or your best friends: you'll never know, unless you try it...
Project S.P.H.E.R.E. is developed with libGDX, so I can test it mainly on the PC. I make use of box2dlights and the level editor tilED. It's cross-platform, that means it'll be released on Android, Windows, Linux and Mac (iOS could be possible, but I've neither a Mac for developing nor an iPhone/iPad for testing it; perhaps I find a solution)
The "main-programming-work" is almost done, so I can focus on the level-creation and testing.
The public alpha of Project S.P.H.E.R.E. on Android starts on Google Play.
Project S.P.H.E.R.E. is an unique platformer for Android and PC. The sphere can not only be controlled by "standard platformer controls" - you can (and must) use the power of Force-Spheres to fling it around!
The game comes with a high difficulty and unique graphics and gameplay.
Sounds a bit interesting? Watch the video and give it a try! ;)