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Project S.P.H.E.R.E. is a platformer with hardcore difficulty for Android and PC.

The special thing of the game is the "flinging-mechanism": a huge abyss with spikes, way too far for jumping? No problem, if you can control the Sphere with the force - an energy given by ForceBalls you can collect. Don't expect it's too easy! Especially the later levels are very hard, because things like portals or magnets can be a nasty trap - or your best friends: you'll never know, unless you try it...

  • challenging gameplay (after the simple tutorial levels)
  • beautiful graphics through the power of dynamic lights & shadows
  • use Force-Spheres! Fling the sphere through the levels, full of spikes, magnets and other nasty things


Project S.P.H.E.R.E. is developed with libGDX, so I can test it mainly on the PC. I make use of box2dlights and the level editor tilED. It's cross-platform, that means it'll be released on Android, Windows, Linux and Mac (iOS could be possible, but I've neither a Mac for developing nor an iPhone/iPad for testing it; perhaps I find a solution)

The "main-programming-work" is almost done, so I can focus on the level-creation and testing.


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New UI and Soundtrack!
Today, I implemented the first parts of the soundtrack from Jack Powell. It contains the tracks for the prologue and the first chapter, now I'm waiting for the music for chapter 3+4 and a Main Theme. :)
Another good news: Project S.P.H.E.R.E. gets a new UI! The current UI is made by me (and I'm really bad at making UIs...), so the new one should become thousand times better than mine.

#IndieDevHour on Wednesday!
Thanks to the #IndieDevHour on twitter I could get some feedback from other developers. On #IndieDevHour Indie Developers from everywhere come together each Wednesday at 20pm (UK time) and chat about IndieDev, cross-promote, show their progress and so on, everyone can participate!

New Levels and Screenshots :)
While waiting for the other parts of the soundtracks and the new UI design, I use the time to fix bugs and create some new levels, here you can see one of them:

You can download the current alpha of the hardcore platformer Project S.P.H.E.R.E. here:
Play.google.com

The new stuff will come with updates within the next weeks.

FREE version of Project S.P.H.E.R.E. now available!

FREE version of Project S.P.H.E.R.E. now available!

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A free version of Project S.P.H.E.R.E. is now available on Google Play!

Project S.P.H.E.R.E. Public Alpha now on Google Play!

Project S.P.H.E.R.E. Public Alpha now on Google Play!

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The public alpha of Project S.P.H.E.R.E. starts on Android!

Project S.P.H.E.R.E. Hard, harder, Dark Mode!

Project S.P.H.E.R.E. Hard, harder, Dark Mode!

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When the normal playthrough is not enough for you...

One game - multiple platforms: About developing for Android and PC

One game - multiple platforms: About developing for Android and PC

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Modern engines and frameworks support both mobile devices and pc. But multi-platform means more...

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Project S.P.H.E.R.E.
Platforms
Windows, Android, AndroidTab
Creator
Luux
Engine
libGDX
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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