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(Project on hold) First Person Shooter inspired by old classics. Fight hordes of enemies alone or with your friend in split screen!

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Project Rapid Fire is put on hold

Project Rapid Fire is put on hold

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There are problems that require us to put our game on hold.

Update #7: Weapon Textures and Reworks

Update #7: Weapon Textures and Reworks

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Learning while making the game requires backtracking.

Update #6: Weapon swapping, Crosshair, Lava and Corridor Large level assets fully textured

Update #6: Weapon swapping, Crosshair, Lava and Corridor Large level assets fully textured

News

Lots of texture work finished, the things are shaping up into great art style.

Update #6: Menu, Textures, Ambient Occlusion

Update #6: Menu, Textures, Ambient Occlusion

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Check this out to see what we have finished in last two weeks!

Update #5: Update gap change, Menu Screen, Service Rifle UV Map, Improved colliders and sounds

Update #5: Update gap change, Menu Screen, Service Rifle UV Map, Improved colliders and sounds

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Another week, another update, but this time we change things a bit.

Update #4: UV maps, Gameplay Mechanics and Graphics

Update #4: UV maps, Gameplay Mechanics and Graphics

News

No fireworks, but decent progress report. First prototype build!?

Update #3: Movement, Weapon Pick Up, AI Setups and Textures

Update #3: Movement, Weapon Pick Up, AI Setups and Textures

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Things really start getting good around here. Boomstick time!

Update #2: New Arena, Animation and Base Framework

Update #2: New Arena, Animation and Base Framework

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Rome wasn't built in a day! Future skin design competition?

Update #1: Weapons preview and Corridor texture showcase!

Update #1: Weapons preview and Corridor texture showcase!

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Killer mood? Take these! This update will show you what toys we have in store for you!

Road to Alpha build

Road to Alpha build

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What will you see in the first playable game build.

Project Rapid Fire

Project Rapid Fire

News

Welcome too the first post about our upcoming game Project Rapid Fire