Project Icarus is a fresh new perspective at first person shooters in today's super saturated market, being designed in the shiny new Unreal Engine 4. Most AAA titles today are lacking in creativity and are only catering to a specific audience. What we want to bring back is the Counter-Strike esque feel to shooters to bring the challenge of wielding a virtual weapon but the simplicity and enjoyment of being able to hop in and play with other players of varying skill. Our plan is to give players that sense of classic social gaming while smacking them in the face with fun at the same time. You can expect different game types, abilities, XP levels, vehicles, realistic gun recoil, and interactive maps.
Lethal Lens was founded by Kenny Gazko in 2012 with a vision of making creative, entertaining, and indulging media. His ideas eventually evolved and Project Icarus was born. With such a compelling story and concept he quickly found himself among like-minded individuals who share a passion for propelling Project Icarus into fruition, which leads us to our team.
We have a humble sized team of eight incredibly talented and ambitious people that consist of 3D artists, sculptors, game developers, concept artists, and a composer. We all share a vision of bringing this project to life and making a career out of our passion for gaming. We're still in early development as Unreal Engine 4 has just recently launched and we need your help to make this game, and dream for all of us, come true.
We plan to release this game for the PC (Windows, Linux, and Mac) when completed, and if successfully funded, on consoles as ports in 2016.
While our new game is well under way with development. I felt like it was time to release the very last things we were working on.
The Finalization of the Hossuun.
As you can see from where we started to what the finalized model was supposed to look like, the Hossuun when through an incredible transformation. The finalized model was so perfect, that we were really excited to show it off come the Teaser Trailer that was in the works.
The Teaser Trailer storyboard:
Yea, this was our planned teaser that was going to be shown off. Mind you, this was all still very work in progress, and didn't directly depict what the teaser was going to look like exactly, but it's fun to see what was going to be in store. The plan with this storyboard, was to have it run side by side with the actual teaser to see where it started to where it finished.
Project Icarus was a great big idea. An idea so big that it overwhelmed all of us as we worked on it. We wanted nothing more than to have this teaser out to generate interest, followed by a public alpha for testing. As we kept developing and working, the game just got bigger and bigger, a never ending tunnel if you will.
If we had a stronger more interested fan base, maybe we could have finished something off, testing wise, but unfortunately, no one really showed any sort of interest.
Our new title though, will hopefully get you all interested. We'll be showing that off soon, as well as a website you guys can jump onto and chat with us directly. Our new game will be called Transcending, so keep on the lookout for anything that pops up here.
This will be the last update for this page. Again, we thank you all for sticking around for Project Icarus this long. Nothing made me more happy than to see all of your comments. We hope to catch you guys on our new title!
-The Lethal Lens Dev Team <3
Latest tweets from @lethallens
New build pushed out. Check the site for the full changelog! T.co
Feb 4 2015, 2:19am
Level 1 is in, time to get the rest of things to work. T.co
Jan 30 2015, 9:54pm
December 30th Transcend Build T.co
Dec 31 2014, 1:09am
We're hoarding money to get to RTX. Who's gonna be there?
Dec 19 2014, 7:06pm