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The Game
Project Icarus is a fresh new perspective at first person shooters in today's super saturated market, being designed in the shiny new Unreal Engine 4. Most AAA titles today are lacking in creativity and are only catering to a specific audience. What we want to bring back is the Counter-Strike esque feel to shooters to bring the challenge of wielding a virtual weapon but the simplicity and enjoyment of being able to hop in and play with other players of varying skill. Our plan is to give players that sense of classic social gaming while smacking them in the face with fun at the same time. You can expect different game types, abilities, XP levels, vehicles, realistic gun recoil, and interactive maps.

The Company
Lethal Lens was founded by Kenny Gazko in 2012 with a vision of making creative, entertaining, and indulging media. His ideas eventually evolved and Project Icarus was born. With such a compelling story and concept he quickly found himself among like-minded individuals who share a passion for propelling Project Icarus into fruition, which leads us to our team.  

The Team
We have a humble sized team of eight incredibly talented and ambitious people that consist of 3D artists, sculptors, game developers, concept artists, and a composer. We all share a vision of bringing this project to life and making a career out of our passion for gaming. We're still in early development as Unreal Engine 4 has just recently launched and we need your help to make this game, and dream for all of us, come true.

Our Goal
We plan to release this game for the PC (Windows, Linux, and Mac) when completed, and if successfully funded, on consoles as ports in 2016.

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New Project Icarus Logo Sons of Icarus Default Assault Rifle Sons of Icarus Default Assault Rifle
Blog RSS Feed Report abuse Latest News: The State of Project Icarus

0 comments by LethalLens on Oct 12th, 2014

New Project Icarus Logo    

Hey everyone. I have some news for you all. Some is bad, some is... well, let's just go with news.

Project Icarus is now a working title. We've decided to change names because there are over 500 games on indiedb alone with Project and the letter 'I' that follows. Rather than being grouped with other games, we want to stand out. So the game will be called something else. All this will seem moot in the next paragraph, but remember, this project isn't dead!
Project Icarus has been put on hiatus. The game is so large that we just can't do it with 12 people working 10 hours per week. We need at least 50 people working full time. So until we can get to that stage, we have to put it on the back burners for right now. It will be worked on, but very slowly by members who are waiting to do things.

We've moved onto a new game, which will be for Xbox One, PS4, and the PC. It's a 2D platformer shoot 'em up concept we've been working on for a while. I won't announce anything yet until I have some screens for you, and a website that will be going up. The reason we've gone this route is because how massive Project Icarus planned to be. The team and myself have decided to start smaller in order to get the flow of working on a game, then moving to bigger and better things. Nothing pains me more than to see a game like this put on the back burners, but we have to think smaller as a team to achieve a lot more in the future.
This page will be updated when our artists have finished the final touches of what we had planned. After that, this page will probably go cold for a while.

I thank you all for sticking with us this far. I wish we could satisfy everyone with this game's release, but I promise you the things we're working on right now will be well worth the wait. 

With all the love,
- The Project Icarus Development Team.

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Post comment Comments
HQR18 Oct 17 2013, 5:50pm says:

This game really looks awesome, I ' m waiting for this game.

+1 vote     reply to comment
Hubert_Kaluzny Oct 15 2013, 2:04am says:

Awesome job man, are you hoping to release it on consoles in the future?

+1 vote     reply to comment
LethalLens Oct 15 2013, 2:33am replied:

I'll see what the demand is. I don't plan on it, though. PC is very powerful and I wouldn't want to waste the visuals and immersion on the console.

+1 vote     reply to comment
Aralvar Oct 14 2013, 7:55pm says:

I want to know one thing before I decide to follow this game, will the game have CoD/Battlefield style weapon customization or will it be like Counter Strike's "buy a gun and start over next round" kind of thing? I prefer to have the weapon customization option in a first person shooter, please let me know what the case is here.

+2 votes     reply to comment
LethalLens Oct 14 2013, 9:44pm replied:

We are definitely doing the customization thing. The one thing I love about Battlefield. There will be XP and unlockables, just like other games, however, it'll have Counter-Strike style shooting physics.

+1 vote     reply to comment
Aralvar Oct 14 2013, 9:46pm replied:

Nice, tracking.

+1 vote     reply to comment
KronosTrinity Aug 9 2013, 5:56am says:

I'm going to keep my eye on this, it seems like it could be a really good game if done correctly.

+3 votes     reply to comment
Quast Aug 1 2013, 9:01pm says:

I love this type of games, like crysis, future and aliens
please don't stop, and keep adds some more images and videos

+2 votes     reply to comment
LethalLens Aug 2 2013, 4:48am replied:

We're all working very hard to get more images out for you guys. Thanks for the interest!

+2 votes     reply to comment
Mapleguy4 Jul 19 2013, 9:23pm says:

Nice speed model! Glad to see some nice things come together!

+1 vote     reply to comment
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Project Icarus
Windows, Linux
Developer & Publisher
Lethal Lens Productions, LLC
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First Person Shooter

Latest tweets from @lethallens

Need some graphic work done for a business card design. Email @lethal-lens.com.">kenny@lethal-lens.com. Mention handle for a follow and props.

Oct 15 2014, 10:05pm

T.co - The state of Project Icarus (Please read!) T.co

Oct 12 2014, 12:36am

T.co Incredible epic by Papkee. Sit back and just melt. T.co

Sep 28 2014, 7:02am

Here it is, finally, our theme song for Project Icarus, tell us what you think? We're still working on it!... T.co

Sep 7 2014, 10:21pm

Had an awesome meeting with the team, and came up with an incredible game idea. Stay tuned for some awesome updates.

Aug 2 2014, 12:43pm

When companies like Ubisoft go and downgrade a game because they want it to look as console as possible, we here... T.co

Jun 23 2014, 10:44pm

I added a video to a @YouTube playlist T.co Utopia: Sewers Quick Run Through

Jun 22 2014, 1:27pm

First look of Utopia, check it out here! Made with @unrealengine 4 T.co

Jun 22 2014, 12:10am

Just imagine an office surrounded by the people behind the creation of this. We bet you'd all watch the office... T.co

Jun 17 2014, 11:57pm

Our tech for Project Icarus is always growing. We've invested in some incredible things to push the realism and... T.co

Jun 16 2014, 8:23pm

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Project Icarus
Project Icarus
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