Project Icarus is a fresh new perspective at first person shooters in today's super saturated market, being designed in the shiny new Unreal Engine 4. Most AAA titles today are lacking in creativity and are only catering to a specific audience. What we want to bring back is the Counter-Strike esque feel to shooters to bring the challenge of wielding a virtual weapon but the simplicity and enjoyment of being able to hop in and play with other players of varying skill. Our plan is to give players that sense of classic social gaming while smacking them in the face with fun at the same time. You can expect different game types, abilities, XP levels, vehicles, realistic gun recoil, and interactive maps.
Lethal Lens was founded by Kenny Gazko in 2012 with a vision of making creative, entertaining, and indulging media. His ideas eventually evolved and Project Icarus was born. With such a compelling story and concept he quickly found himself among like-minded individuals who share a passion for propelling Project Icarus into fruition, which leads us to our team.
We have a humble sized team of eight incredibly talented and ambitious people that consist of 3D artists, sculptors, game developers, concept artists, and a composer. We all share a vision of bringing this project to life and making a career out of our passion for gaming. We're still in early development as Unreal Engine 4 has just recently launched and we need your help to make this game, and dream for all of us, come true.
We plan to release this game for the PC (Windows, Linux, and Mac) when completed, and if successfully funded, on consoles as ports in 2016.
It's been a while since we last updated, so let's just get right to it.
Bam! Take a look at that sexy thing. It's our new logo that you'll see plastered all of the place. What's that orange thingy to the left over there? That's Icarus shooting up towards the sun with his wings, which falls in place of the lore for the game.
Next on the list of all things new, we have a new programmer, and this one seems promising. While our team is filled incredibly talented and imaginative people, we've been struggling to get anywhere without programmers. Sure we showcase a few speed mapping videos here and there, but let's face it; without one, we're pretty much dead in the water. This person is a software engineer and seasoned programmer of Unreal Engine 4, so in time we hope that they can build our ambitious concept into real life for all of you to play around in.
New merch (only merch)? New merch. We've decided to do a different type of shirt, with a crazy marketing campaign attached to it. Looking at it from here, you can see that there is a giant QR code attached to the back. We're hoping people will get so intrigued as to what Project Icarus is, that they'll scan the code and look into us more, and hopefully sign up to our newsletter.
Last but certainly not least, we've updated our website to include many different ways for you guys to alleviate some of the work. Whether it's joining the newsletter to get the most important news first, or donating to help us move along with development. Any kind of attention is free marketing for us, and we'll take it.
Thank you for taking the time and reading this huge massive post of nonsense, I hope you track this game, sign up to our newsletter, or even buy a shirt to help with spreading the word of Project Icarus. We're getting dangerously close into revealing what exactly is so ambitious about our game, and hopefully it'll drag in more attention. But until then, you must settle with these boring tiny updates!
- Lethal Lens Dev team <3
Latest tweets from @lethallens
Here it is, finally, our theme song for Project Icarus, tell us what you think? We're still working on it!... T.co
Sep 7 2014, 10:21pm
Had an awesome meeting with the team, and came up with an incredible game idea. Stay tuned for some awesome updates.
Aug 2 2014, 12:43pm
When companies like Ubisoft go and downgrade a game because they want it to look as console as possible, we here... T.co
Jun 23 2014, 10:44pm
Just imagine an office surrounded by the people behind the creation of this. We bet you'd all watch the office... T.co
Jun 17 2014, 11:57pm
Our tech for Project Icarus is always growing. We've invested in some incredible things to push the realism and... T.co
Jun 16 2014, 8:23pm
Jun 10 2014, 5:50pm
Sooooo... you remember that one map we had, for #ProjectIcarus called Utopia? Well, uh... things might happen for that soon.
Jun 4 2014, 6:40pm