Project Icarus for us is a new look at FPS' in today's market. Most AAA titles today cater to the untrained "spray and pray" players that flood these games. What we want to bring back is the Counter-Strike esque feel to shooters to bring the challenge of wielding a virtual weapon. Our plan is to give players that sense of professionalism while smacking them in the face with fun at the same time. While we're still working over details, you can expect armor classes, abilities, XP levels, vehicles, and real gun recoil.
While we had a story attached to this game, we've decided to separate the two and create a web series so players interested in the Universe can immerse themselves into Project Icarus.
Below is a video that's going to explain the brunt of what has been going on from us.
Now that you've watched it, here's a link to the pre-registration form for the tech demo. We'll giving news on the Kickstarter campaign as well. If you want to keep updated with all the news that happens with us in the future, please don't wait for IndieDB, all of our recent and frequent updates are found on our website. So please visit that for more up to date stuff.
I'll catch you guys on the next huge update!
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