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New innovative 2D side scroller RPG with Open world features and a whole lot more! Join us as we develop our new game and become part of it! Our game is focused on being a single player at the moment, but hopefully it would become a multiplayer in the future after the basics of the game are done, so expect that!

Post news Report RSS Inventory, Items, Money And Skill Pointers!

Added an inventory menu, the ability to pick up items, added money upon kills, and changed the ugly arrow to a skill shot pointer! Check out update 0.0.6.3R1 !!

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0.0.6.3 R1

Summary

This update includes

  • Skill shot/attack pointer
  • Inventory
  • Money
  • Items -> pick up
  • and some side updates!

So get ready for some more gifs!

Skill Shot/ Attack Pointer

So, we got tired of the ugly arrow, however, the artists were busy working on the backgrounds and character design so I (the programmer) didn't wanna bother them.. Therefore.. I was forced to put my Artistic Skills to the test... and there you have it! a new skill shot and Attack pointer!

0.0.6.X R1 Update

There you have the attack pointer, once you release the click of the mouse it will shoot a projectile (yes... still a pig. lol.) As long as you hold down the mouse, the pointer will show up and "grow/shrink" as its animation. now the range for attack aiming is "unlimited" for now.

0.0.6.X R1 Update

Next up, we have the Skill shot pointer, as you can see it is *LIMITED* to the skill range. making it impossible to just teleport to the other side of the screen if your teleport is only level 1, which is quite logical :D

So this wraps up about the pointer, if you like it leave a comment! :D I think it came out ok... lol

Inventory

The inventory is quite simple so far (since it is not finished, I just got tired of seeing the ugly plain grey square, wanted to decorate it a little :P)

There are 3 "fields" in the inventory.

  • The inventory Title
  • The spots for items
  • the money label with the amount of "money" you have.

Now this inventory is just for now, it is a simple place holder (its made using just RGB colors and basic text) and will be replaced once we get the textures.

Money

The "money" isn't functioning as you might expect... it is basically an implementation to test our editable text. every time we kill a monster, we get 1 "money" which means... its basically a kill counter...

0.0.6.X R1 Update

It is quite basic, just as we said, every time we kill a monster, we get one more "money" to our counter and the text just changes. this will be used in the future for presenting real money :D

Picking up Items!

So there are bunch of coins on the ground which were originally toilets... or floating chickens... but forget that! now they are coins! and you know what we want to do with coins? we want to pick them up! Cuz why not..?? lol

0.0.6.X R1 Update

as you can see we can finally pick up these coins! all you have to do is stand in front of the coin or item and press the pick up button (depends where you bind that button to, in my case it was `x`)

What to expect in 0.0.7.X?

In the next version we are working hard on bringing the game more toward the playable side! We are working hard on the world editor, NPCs, AI (mobs), animation, new background, and more! We are so excited to show you all of this so leave a comment on what you want to see next!

Side-Note

Want a free copy of this game? follow us on twitter and check out our websites and this page often (we recommend you press the "watch" button so you'll get updates as soon as we release them :D.) once we hit version 0.1.0.X ! (It's getting closer!)

Don't miss out on this awesome giveaway!

So if you and/or your friends are interested in obtaining a copy of this game make sure to

check out our website IsolatedPixel.com
and our twitter and facebook:


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