ENCABEZADO2


Hi! I'm a solo game developer making my first game with a talented musician who is creating an original sound track!

Project Defender for hire (Working title) is a new tower defense game made with small colored voxels and full destructible environment, with varied and cute scenarios, many enemies and a full arsenal to stop them. It may look cute, but the difficulty is not cute at all.


The damage taken by an enemy is different depending on the tower, the size, physical resistance, magic resistance, and the position of the attack. There are four main types of towers: Physical, Magical, Support and Special.

Crossbow set Crossbow2


The terrain and structures are full destructible, you will have various ways to destroy and re-arrange structures to allocate defenses or block the way. But beware, enemies can also destroy structures that you must defend.

Terrain Destruction Estruct Destruction


Every game environment is not only a new place with new graphics and totally new enemies, but presents a new strategic challenge to the player, which is more complicated as you progress through your adventure. You can rotate the map and zoom the camera to view the action from any angle, do this on some levels is absolutely necessary to win.

Map samples Map samples Map samples


Features:

  • Voxel art based sceneries, enemies and defenses.
  • Full destructible terrain and structures.
  • Camera rotation and zoom.
  • Each location has a special feature.
  • Each location has a original music.
  • Over 32 unique towers.
  • A history to discover.


Enemy Destruction miner 1


You're a wizard's apprentice specializing in defense, who want to enter into a guild of mages and offer your services to get some money. The guild receives requests from people seeking help and give you missions for a reward. But your first mission does not end as you have planned.

If you like this project, please support me on my social networks, I would really appreciate it, thank you!

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ENCABEZADO6


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Hi! I added a fully destructible environment!

Terrain Destruction


The voxels have levels of hardness to differentiate the resistances of materials such as dirt, wood, stone, etc. A voxel by receiving damage, loses strength depending on the damage taken until finally is destroyed.

Here you can see an example of this, with the resistance level highlighted in red:

Voxel resistence


The same object can have different levels of resistance corresponding to the different materials:

Layered Destruction


The terrain is completely destructible except in certain critical areas, also may receive multiple impacts:

Rain destruction


Besides of the destruction of the terrain, there is destruction of structures. If certain amount of the structure is destroyed, the structure fall:

Estruct Destruction


This video is an example of destruction combined of terrain and structure:


Finally you should watch this video, is a stress test launching many projectiles at once, in slow motion!


This environment destruction will affect the gameplay in different ways, in future news I will detail more about this.

Thanks for reading this article! If you like it, share it with your friends and your pets... specially with your pets... o.o

Listen the new Main theme!

Listen the new Main theme!

News 2 comments

We have the main theme of the game! Also you can see the Main menu, new towers, screenshots, particles and a Hi-tech stealth device...

Big announcement: The music has come!

Big announcement: The music has come!

News

The new game music - New particle system - The enemies speak! - Menus and game core are ready.

Defender for hire - Game development #4

Defender for hire - Game development #4

News 2 comments

Show damage, number of remaining waves, time speed, gameplay sneak peek.

Defender for hire - Game development #3

Defender for hire - Game development #3

News 2 comments

Map rotation, stress test, tower range indicator, enemy spawn indicator.

Comments  (0 - 10 of 11)
WitchingSnake
WitchingSnake

tracking :)

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GM-X
GM-X

The atmospherics and lighting are fantastic.

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palarcondev Creator
palarcondev

Thank you very much! =)

Reply Good karma+1 vote
safiiri
safiiri

oooooo

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WolfmanSoftwere
WolfmanSoftwere

I'm really liking the look of this! So glad you're going to be supporting Linux so I can play it without workarounds. :D

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palarcondev Creator
palarcondev

I'm glad you liked it! In the future I want support Mac too... o.o

Reply Good karma+1 vote
~Leafshade~
~Leafshade~

I am absolutely in love with this game and I am sure it will be a success, cannot wait until there is a playable product that I can throw my limited money at xD

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palarcondev Creator
palarcondev

Thank you! I'm glad you liked it ^^

Reply Good karma+1 vote
Romexus
Romexus

Unfortunate they don't send any notification through indieDB when you reply to comments! The game continues to look great though! It sounds like you are on the same track as I am with building your first game. Not sure when you plan to release but make sure to market!

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Romexus
Romexus

Your work with optimization is impressive. I like the unique towers you can construct and the layered 'build' animation is very creative.

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palarcondev Creator
palarcondev

Thank you for your words! I'm currently working on a demo, more news next week. =)

Reply Good karma+1 vote
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Project Defender for hire
Platforms
Windows, Linux
Creator
palarcondev
Engine
Unity
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Fantasy
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Single Player
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Latest tweets from @palarcondev

RT @McFunkypants: Great #gamedev article by @b5cully Saving yourself with iterative Game Development Neutroniogames.wordpress.com T.co

Jun 21 2017

Dynamic Navmesh test with low level API in Unity, I love it! My goblins look smarter now... #gamedev #indiedevT.co

Jun 16 2017

Destructive attack on land and water! #indiedev #gamedev #indiedevhour #indiegamelover T.co

Jun 14 2017

RT @gomezzara: Indiegogo.com :) RT or Help this proyect from a friend of mine!

Jun 13 2017

RT @vgchile: Congratulations to the chilean dev team @AOneGames for this grant awarded by @UnrealEngine!

May 26 2017

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