• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Project: CQB is a realistic Multiplayer Modern Tactical Shooter.

The year is 2012, the Afghanistan war is still raging, the worlds army's send more and more troops to finally extinguish the flame. Navy Seals, SAS, GROM and the KSK are all overwhelmed by the missions in the Middle East and a team is needed to sweep up the residing mess that is left behind. Drugs, Weapons and Trafficking flow into the United States and Europe at an astonishing rate.

A world team is needed to be the final stop to the flow. World leaders agreed to develop the project, CQB. Project CQB will encounter all kinds of terrorism and outlaws, but the international team of excellence from the World's leading Special Forces will eliminate them in a clinical sweep.

Project CQB utilize modern equipment, new unique styles of weapon tactics together with the already solid backbone of the UK SAS, US Navy Seals, US S.W.A.T. Tactics.


Features
:

Cooperative Games : - You and 4 of your fellow friends can work together to complete the mission objectives tactically.

Soldier Awareness :- Each bullet is a danger to yourself and your team. You can be knocked down, incapacitated or even killed by a single bullet.

Teamwork :- Encounter oppotunities to utilise hand-signals, quickly help teammates out when knocked down, give medical attention to a team member and exchange magazines.

Soldier Profile :- View stats and change weaponry in the soldier profile. Increase levels to enhance your soldier's ability.

Weapon Realism :- Weapons and ballistics are affected by lots of factors. Expierence weapon weight, degradation and balance in different conditions. Each weapon has its own characteristics to make it unique.

Realistic Areas :- Each area is built to represent an actual place in the world.

Multiplayer Roles:
Teamwork: Eliminate the opposing force.

Objective: Eliminate opposing team or complete/defend objective.

Control: Eliminate opposing force or take control of all positions.

Evidence: Find and gather the opposing force's evidence and extract.

Coop Objective: Work in a team of 5 to complete objectives vs the AI.

Coop Swarm: Work in a team of 5 to compete against swarms of enemy AI.

Content:
Equipment:

o 2 Pistols - USP, M9

o 2 Sub Machine Guns - UMP, MP5

o 4 Assault Rifles - M468, FNC, G36C, AK47

o 2 Sniper Rifles - M21, Dragunov

o 2 Machine Guns - M249, RPD

o Special Items - Flashbangs, Smoke and Grenades

Areas:

o Urban Myth - London, UK. A warehouse has been housing and importing weapons from overseas, the CQB team must stop the arms-deal while it is in progress.

o Desert Hacker - Moqor, Afghanistan. CQB is drafted to Afghanistan to deal with a backdoor AI weapons hacker, he is known to be held in a small hotel near Moqor.

o Rogue Dealer - Swansea, Wales, UK. Swansea is being targeted by arms, drugs and trafficking dealers. CQB must storm to factory outlets in the Marina.

o Paris Arme - Paris, France. Paris is undergoing a radical operation to elimate their main arms dealers. CQB are going to lead the operation.

Please visit the forums to discuss the game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Welcome to the December 2010 update.
small update to fix screen-shots - 06/02/2011

What's going on?
Since the previous update there has been a real push to arrive at standpoint for the alpha demo. With regards to core functionality now in place; the front end of the game has been the key point to complete.

Anything we should see?
Yes is the answer, although nothing special and definitely needs some animating, the front end menus are starting to take shape.

Main Menu (As you can see the lockers are not finished)

Menus - Dec 2010

Profile(Stats)

Menus - Dec 2010

Profile(Gear)

Menus - Dec 2010

Multiplayer(Join)

Menus - Dec 2010

Multiplayer(Host)

Menus - Dec 2010

Settings

Menus - Dec 2010

As you can see it is all very much work in progress, but the style and shape of the menus are coming together. The settings menu is most probably going to be the style standpoint of the game. The Host menu will most likely change to the style of the settings. The locker you see behind the camera will contain your gear loadout as well as your character will hold the primary weapon.

Procedural Car Colours and Ironsights

Random Shots (1) - Dec 2010

The vehicles in the game all have procedurally generated colours, which basically selects from a list of (referenced) car colours from a library. This enables a change in colour each time the map is loaded.

The M468 Ironsight needs some work but shows it will look.

USP Ironsight

Random Shots (1) - Dec 2010

Take a look down the road...

Random Shots (1) - Dec 2010

USP it...

Random Shots (1) - Dec 2010

Anything going wrong?
There still seems to be an issue with the USP flickering with black triangles on screen
The find servers command still pauses the program for 20 seconds while searching giving the user the idea that the program has crashes. Coding AI is a severe issue in Unreal. The lack of pathfinding is profoundly odd for such a high-tech engine and we have had to recode our own A* pathfinding service.

What can we expect soon?
We will continue to push for the all important open Alpha demo. Also with this monthly updates can become more common and maybe push into weekly updates soon.

Project: CQB - Update 08/11/10 - General

Project: CQB - Update 08/11/10 - General

News 1 comment

Forums: The Project: CQB forums are now up and running. Reasons for delay: Underestimation. Updated Information: Features list got a clean up.

Project: CQB - Update 12/07/2010 - Business

Project: CQB - Update 12/07/2010 - Business

News 1 comment

Project: CQB :- Business and information news. More information on the game has been added to the summary. The website has been started and the first...

Post comment Comments  (0 - 10 of 33)
arekestall
arekestall - - 1 comments

Hey

Game is looking awesome. Nice looking menus too.

Good to see lots of updates, I'm really looking forward to trying this.

Arek

Reply Good karma Bad karma+1 vote
thewonderboy
thewonderboy - - 653 comments

Hey btw guys. Do you use the basic zoom fov on tactical sights (acog, leupold and such) or portal scope system ?

Reply Good karma Bad karma+1 vote
paulv2k4 Creator
paulv2k4 - - 24 comments

Currently it is basic FOV. I hate it personally as it is not very realistic in the slightest.

Been looking into other ways to get it to work, currently unable to find a suitable option. Any ideas are welcome here. Unreal is a bit useless in this department.

Reply Good karma+1 vote
thewonderboy
thewonderboy - - 653 comments

well if i may now show. someone already agreed that project CQB will tease our Vegas 2 brainshells.
(i play on low reso. sorry)
i mean that looks good compared to just normal fov zoom-in effect
Img571.imageshack.us

"Yes you will, we will recommending to the retailers £14.99" huh i though its gonna be free ?

well low price and you have made already good proofs that this game is worth money. i will buy it for sure (i knew it would be too good to be free...)

im very happy if you manage to get box copys at next year. i very rarely buy anything from internet (steam). have you considered desura ? (heard desura will have components for it)

but will the aplha still be free ?

Reply Good karma Bad karma+1 vote
paulv2k4 Creator
paulv2k4 - - 24 comments

That is actually FOV scaling. Just very well done. After programming this weekend actual ACOG sights the FOV technique is not too far from what you can expect in most games.

A render portal for the sight itself would be pretty excellent but demanding on your PC, especially if a lot of people are using it at once in a server.

We have never said the game is free, not sure what gave that impression. Yes of-course the alpha is free, as it is a demo in reality.

Reply Good karma+1 vote
Detnaite
Detnaite - - 303 comments

Looks cool, I'm have to play it. One thing, The CX4 Storm is a Carbine not Assault Rifle, Just saying.

Reply Good karma Bad karma+1 vote
paulv2k4 Creator
paulv2k4 - - 24 comments

Good point we already knew that and just put it in the same category. It will most probably be switched with a certain other special forces weapon, possibly G36C or AN94.

Reply Good karma+1 vote
nadeboy
nadeboy - - 116 comments

What will I need to run this mod?

Reply Good karma Bad karma+1 vote
paulv2k4 Creator
paulv2k4 - - 24 comments

This will be a fully fledged game not a mod.

I am guessing your asking for minimum system requirements?
They are as follows (according to Epic Games):

•Windows XP SP2, Windows Vista or Windows 7
•2.0+ GHz processor
•2 GB system RAM
•DX9-SM3-compatible video card

Remember this is the bare minimum to run the game, performance will massively increase with a multi core CPU and a decent Graphics Card.

Reply Good karma+2 votes
nadeboy
nadeboy - - 116 comments

Do I have to pay for this game? if so how much?

Reply Good karma Bad karma+1 vote
paulv2k4 Creator
paulv2k4 - - 24 comments

Yes you will, we will recommending to the retailers £14.99 ($24.00 / 18.00 EURO). The retailers can and most probably will put a twist upon this price we can not predict at this time.

The game will be shipped using online-distributors(Steam/Impulse) and we are planning to begin talks with Production Companies to create a box for retail shops.

The game will not be completed until Q2(at the least) of 2011.

Hope this helps.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X