Project Boxing has been Greenlight!!


Project Boxing is a boxing simulation game.

It's a fighting game where you take the role of a boxer. You are able to throw flurries of punches and dodge, weave and guard yourself against your opponent.

It's a project I've been working on for a while now, and being a big fan of boxing - I'm determined to make it the best boxing game out there.

I do boxing training in real life, and get advice from real boxers/trainers on technique. I've been attempting to translate this into the gameplay.


Full fledged boxing simulation game!

  • Different punch types: Jabs, straights, hooks and uppercuts.
  • Blocking system: React to the opponents punches with positional blocking.
  • Dodging system: Weave, dodge and counter your opponents throws with a manually controlled dodging system!
  • Physics: Behind all the animations is a physics system. Leading to realistic mechanics, such as the damage of a punch is dependent on the physical velocity.
  • Reactive AI: The AI will learn from your play and try to counter it. Different personalities will also take a role in how you opponent fights (aggressive, conservative).

Career mode!

  • Join an offline career mode simulating the lifestyle of a professional boxer.
  • Customize your boxer (facial appearance, body proportions, hair style..).
  • Buy different gear.
  • Train your boxer in different areas.
  • Sign contracts against bigger boxers.
  • Progress through the rankings to eventually be named champion.
  • Fully simulated boxing world: Other boxers will train, fight each other and have rivalries.

Two player mode!

  • Plug in another controller and play against each other.


Depending on how the game goes, I may add multiplayer and also hire voice actors to do live commentary over the boxing match.

The game is in it's early stages at the moment, the core boxing match mechanics are there but a lot more polish is needed.

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Project Boxing Dev Log



Hello all! Sorry been a little while since the last post, it's been hard to find the time. I thought I'd give a quick update things which have been worked on:

  • Positional blocking system, arms will move according to stop jabs and hooks to the head and body.

  • Improved boxer models, now more customizable in terms of facial features and muscle definition.

  • Improved the foot movement system, boxer moves a lot more realistically.

  • Improved the lighting and added volumetric capability.

  • Boxers will lean into their punches now depending on their distance from each other.

The features being worked on at the moment include knockouts, cinematic ring entrance, boxer customization, visual damage (cuts, etc) and much more.

If you have any ideas or features you would like to see, hola at me


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Whoa, boy. This game is avesome. Keep working on it!!!!!!!!

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bradpixeldev Creator


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this game will be good, keep working, we need some new boxing experience, i hadn't play good box since FNR3

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bradpixeldev Creator

Thanks for the support!

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add a wee bit of muscle to the pro boxers...

and Early Access please :D

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bradpixeldev Creator

Since this game is going for realism. The more strength a boxer has, the more visual muscle definition is shown. If the game gets greenlit then early access will be available.

Reply Good karma+1 vote

So nice to see an organized game on here for once, amongst app the shovelware. :)

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bradpixeldev Creator


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Latest tweets from @bradpixeldev

Getting some optimized rope physics working. Testing some opponent pressure. #indiedev #gamedev #unity3d

Oct 13 2017

Project Boxing [PC/PS4 Game] Devlog #12: via @YouTube

Sep 21 2017

Project Boxing [PC/PS4 Game] Devlog #11: via @YouTube

Aug 31 2017

Hard work seems to be paying off! Managed to keep a steady 60 fps with 1000 audience members. #indiedev

Jul 9 2017

Some decent results in baked lighting #indiedev #indiegame #boxing #gamedev

May 11 2017

Developments going nicely! Work on animations and punch detection recently. #indiedev #gamedev #boxing #unity3d

Feb 5 2017

Very cool!

Jan 12 2017

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