The hero is doing his daily jogging routine until misfortune happens and he ends up in abandoned mines. He tries to figure out the path to get out of there and the game idea is just about that get out of the place, defeat bosses along the way and collecting skills and stuff.
it plays like a slightly sluggish mix of megaman and metroid, with classic enemy types from the second(although they have different sprites). however, those games were popular for a reason :P
i'm not a fan of the soundtrack, but the graphics are fantastic.
As a classic Metroid fan this immediately catched my eye. However, without an Xbox360 controller I would have dropped the game again immediately. The default control scheme for the controller is okay, but for the keyboard it's simply confusing. I know what you tried to achieve (essentially mapping the 4 colored buttons to the cursor keys), however this is more confusing than helpful. Why not use cursor keys for movement, space for jumping and control for shooting? Other small things I noticed: You die too fast, even at the beginning. Also having limited ammo and obviously no way to shoot while jumping (plus delays after jumping or ducking) makes the game far more harder than it should be. Other than that... nice animations and interesting ideas (e.g. snakes running around blocks), so might grab it later on, but for now it's too cumbersome to play for my taste.
PS: How about changing graphic options so you have to hit an apply button first after changing something and then you having to confirm the changed settings once they applied? That way you'd also eliminate crashing issues making the game unplayable.
you cant play it on keyboard the controls are so bad and other than that the graphics are so good but since the controls so bad this game cant be playable for me, hope developers consider that
update: since there is a new customized controls and some new fixes i will give it 7 for now, the game still hard to be played
Absolutely beautiful and professional-grade art and music, and nostalgic gameplay, but in some cases a bit too nostalgic: shoot left/right only (no up or angle), no mid-air attacking, pickup heal only (no regen). Worth buying, but be prepared for some "Nintendo Hard" feelings with the limitations mentioned.
Okay, here's my quick review after having played the full game for 30 minutes - 1 hour.
I feel like the game itself is interesting, and I do want to continue playing. However, Project Black Sun is difficult. I don't have a problem with a game being legitimately difficult, but Project Black Sun is difficult because of what I feel are some poor gameplay decisions. The inability to shoot upward, or even shoot in the air hampers gameplay to me.
This wouldn't be a problem under some circumstances, but since Project Black Sun is a Metroidvania with heavy platforming at its core, it's easy to get enemies attacking you that you can't dodge or attack because of their positioning.
When jumping, the camera does not pan to show where you're falling. This wouldn't be a problem, but early on in the game, there are some jumps that require you to know where you're going to land to not sustain damage - this becomes just guess-work when the camera only shows what's immediately under you.
It's just little things like that that kind of hurt the gameplay to me. I hope that it gets better with more time, and although it's a bit unlikely, that a patch could help build the game up a bit.
I like the graphics and art style, and the animations are very solid - the music's nice, as well. Overall, it's pretty good, but a bit too unnecessarily difficult.
Oh, and I like the game mechanics so far. I think actions could have less 'lag' on the players' part - it shouldn't take quite so long to shoot continually, for example.
I like the game, but some of the jumps are just ridiculous at times. I have found numerous jumps - in the first part of the game alone - where the player must be at the exact edge of a platform, in order to make the jump successfully. This makes the game a bit frustrating, but not impossible. Some may view this as a challenge, but I think most people will be frustrated. Other than the difficult platform jumps, I like the game and would recommend it to those looking for something similar to Metroid.
Even though this game has big flaws, I still recommend this game. It has lovely pixelated graphics, a nice soundtrack, good level design. The problem with this game is that it feels incomplete; The melee attack is cheesy, you sometime get killed because your character reloads his pistol, the developer(s) made some enemies sprites bigger to ''diversify'' their game, you must find a pattern to kill bosses, as soon as you get mid game you have access to everything already, etc. Getting everything in the game isn't rewarding at all, including the silver coins- You don't even have to kill the last boss to complete the game. If you were looking for an awesome ending, don't play this game because there's not even an ending to it- You go straight to the credits.