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Primaeval is a 3rd person action Adventure dungeon crawler game featuring interactive logic puzzles and engaging melee and magic combat system.

Post news Report RSS Primaeval Update #4: Two-Handed Swords Combat

In this update I show the implementation of 2 Handed Swords in addition to AI, combat and graphical improvements.

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Primaeval Update #4: Two-Handed Swords Combat


In this update I show the implementation of Two-Handed Swords in addition to AI, combat and graphical improvements.

Two-Handed Swords are extremely slow and consume a lot of stamina, on the other hand they deal great damage with high limb slicing chance and cannot be disarmed, in addition they have a disabling impact on the enemy, meaning whenever a character takes a Two-handed sword hit it will be disabled for a short period of time.

Blocking Two-handed sword attack with a weapon has additional stamina cost, this gives Two-handed swords a great disarming ability as the disarming occurs when blocking an attack with a weapon while the stamina is lower than a specific threshold AND the attacker's stamina at the same time.

Obviously a shield cannot be used along with Two-Handed Swords, but with the right timing Two-Handed Swords can efficiently be used to block enemies attacks. however, this become more difficult when engaging with more than one enemy.

Combat improvements

  1. 2 Handed sword implementation.
  2. Health magic spell: can only be casted on enemies that are in disabled state.
  3. Disarming feature: disarming occurs when blocking an attack with a weapon while the stamina is lower than a specific threshold AND the attacker stamina at the same time.
  4. Kick animation.

Graphical improvements

  1. custom character shader.
  2. animated bleeding wounds on character's body, the wounds are aligned with the direction of the received hit.

AI improvements

  1. implementing disarming feature for AI.
  2. AI can use any weapon of any type.
  3. when disarmed AI will pick up the closest weapon of any type.
  4. more flexible and adjustable AI behavior.
  5. improved collision detection prevents AI from occasional overlapping with other objects.

That was all for this update, hope you like it and stay tuned.
see you in the comments!

Post comment Comments
diivon
diivon - - 3 comments

very awesome but the sounds of walk is very annoyng xD

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WiseAlien Author
WiseAlien - - 50 comments

Thank you for the feedback!

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Jerikøh
Jerikøh - - 298 comments

Looks promising!
btw, I like the 'Wise Alien Games' logo

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WiseAlien Author
WiseAlien - - 50 comments

Thank you!

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sfb
sfb - - 108 comments

This looks great guys!
Have you guys heard of or played severance blade of darkness by any chance?
If so, is it possible to integrate some combat features from it such as locking on targets, directional attacks and rolls?

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WiseAlien Author
WiseAlien - - 50 comments

Thank you, I grew up playing that masterpiece! and it's a big inspiration for me, there are already 4 directional attacks in primaeval, and you are not' the first person who's suggested the target lock feature so I'll implement it next update :)

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sfb
sfb - - 108 comments

Thanks for replying mate. I thought you may have played severance before as there are many similarities here. Personally the more the combat resembles severance the better as no one has yet to remake that masterpiece. Having said that I understand you're working on this alone and probably have other influences as well. I would surely donate to this project too if you feel like going down that path. Anyway keep up the good work and thanks for listening and replying to the community.

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WiseAlien Author
WiseAlien - - 50 comments

You are always welcome, and Thank you for the support!

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Emperors_Fist
Emperors_Fist - - 1,091 comments

Ok, this looks like a seriously FUN combat system. I really like the idea of direction based visible wounds, kudos for adding in this level of immersion. One thing though, the left arm between 0:50 and 1:00 looks kinda weird.

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WiseAlien Author
WiseAlien - - 50 comments

Glad you like it, you are right I'll definitely fix that ASAP

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baszermaszer
baszermaszer - - 444 comments

This is better than AAA projects marketed by big publishers! Looks like you love exactly the kind of brutal combat as I do :DD. Kicks are very welcome and are an organic part of fights. Bleeding wounds are awesome. This must have been lots of coding and animation work already.

Your game definitely has potential for great success! YOU NEED BLOOD FOUNTAINS and BLOOD SPLATTER effects. Blood fountains and splatters from awesome samurai and modern Hollywood action movies.

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Emperors_Fist
Emperors_Fist - - 1,091 comments

Let's not overdo the blood please...

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WiseAlien Author
WiseAlien - - 50 comments

Thank you, Glad you like it, I think I need to redo the blood splatter graphics and give it more like 3d feel with some glossiness.

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