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PreCiv brings the concept of a worldwide pandemic simulation to your PC or Mac in high quality 3D graphics. You can choose: Spread a worldwide pandemic and erase human beeing - or safe our lives developing an anti-virus.

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Blog RSS Feed Post news Report abuse Latest News: PreCIV - New direction

0 comments by Eyello on Dec 9th, 2013

PreCIV is on the way to become a more defined and indepth game as I have intended at the very beginning and I will update you with the new facts.

The two competing sides, pandemic and research, are actually getting a face. The good organization is still something like the WHO, the world's health organization. It does try to save human being.

The other side is a bit more interesting on it's story. While we still seek a name it is a pharmaceutical company which had invented the ultimate cure to any heavy disease like AIDS, SARS or flues. Now to still make money they decided to create their own germs which are resistent to current cures and spread them on various places on earth. Meanwhile they develop a cure for this new germ and sell it.

The job for the healthy organization is to stop the infection before the outbreak is to heavy. Generally not to buy the cure from the evils to reduce their income and power.

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As a player you will be educated to a genetic assistant (representing the tutorial). Then you will have to join on of the group and try to rise from an unpaid intern to the company's leader. Meanwhile technology increases and the actions of both sides are getting violent.
Expect mutant zombie hordes across the globe on the one side and weapons of mass destruction against them.

The world has been split into more detailed areas so a local gameplay should make fun too, which is more likely in the early gameplay. So the world-wide pandemic is something for custom matches or mid to late gameplay (in career mode). If you are interested, we use a technique known as "voronoi" or "delaunay" triangulation to automatically define smaller areas.

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So far I can't update you with more information but I really hope there is something you will like to hear and try in January. So far you have to enjoy the concept art updates.


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kai229 Dec 12 2013 says:

Hey, i wanted to ask a question, what about ensure some stuff like for example, Rio de Janeiro is having heavy infections, what do you want to do? Like, Quarantine, Distribute Masks, And stuff like that?

+1 vote     reply to comment
Eyello Creator
Eyello Dec 14 2013 replied:

Not sure if I got your question, but basically this is the gameplay of the defenders. You may get information of new infections and such status updates, but you are always asked to perform an action and not just by a message popping up.

+1 vote   reply to comment
kai229 Dec 14 2013 replied:

Oh that is cool too, and the virus, how is it going to work with upgrades?

+1 vote     reply to comment
Eyello Creator
Eyello Dec 15 2013 replied:

You upgrade the virus by several categories which affect basicall those parameters: Spread, Strength, Deadliness and Visibility. Also you define Symptoms (Cough or bloddy things) as well as Zombie behaviour and mutations in the later stages. I can't tell al details.
You can read a more detailed version here:

+1 vote   reply to comment
kai229 Dec 18 2013 replied:

Just read it here, god so damn awesome, also, what about you kind of control the zombies bodies, like, if they are more intact, or more rotten, or like, have them be quick in cost of something else, you know, Perks, that you sacrifice the use of one, to maintain another one, like, slow and strong to Quick and Weak, Things like that, that can change the experience each time, and, make an zombie view screen so you can study how your zombies are.

+1 vote     reply to comment
Eyello Creator
Eyello Dec 28 2013 replied:

We will see how this turns out, but this goes to much into detail now. But there will be tools to add tactics to the zombies as well.

+1 vote   reply to comment
sangriacus Oct 31 2013 says:

Looks promising, tracking
Best luck

+2 votes     reply to comment
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