POSTWORLD is Hardcore Roguelike Shooter RPG in postapocalyptic setting.

Game Pitch

You play as a victim of experiments performed by a TNC. Hero has defective combat AI in his head, and so the mysterious corporation’s agents follow his track.

In order to survive you will have to cooperate with 4 factions (Cultists, Railwaymen, Slavers and Military) on the post-apocalyptic Russian landscape. You may either join one of the factions and help it to destroy the others, or swim against the stream and become the Wasteland King!

Back Story

January 10, 2082. Rockets soared heavenward. Since they targeted strategic facilities, global industrial and energy infrastructures were mostly demolished. Although tens of millions died on the very first day, this was nothing but a warm-up before the true reaping started: Pestilence and Famine had always been the most effective among the apocalyptic horsemen.

Mankind saw its laws fall down like a house of cards, as the most ancient one was restored: «Kill or be killed. Eat or be eaten».

Year 2120. Endless fights for vital resources finally resulted in some sort of balancing state. However, this balance tended to escalate into quarrels of various factions, hectically seeking to split everything of at least some value…

Feature List

  1. Hardcore. Meet permadeath, merciless enemies and the radioactive wasteland that doesn’t forget mistakes.
  2. Procedural generation. Inexhaustible variety of levels, including open spaces, vestiges of prewar communications and a lot more. Dozens of quest types.
  3. Combat mechanics, combining use of shields with firearms and melee weapons.
  4. Level up: sometimes an unremarkable skill completely changes the combat tactics.
  5. Factions interact on the global map, through which the player travels as well.
  6. Support any of the 4 factions (Cultists, Railwaymen, Slavers and Military) or choose your own way.
  7. Tactical AI: defeating enemies isn’t always as simple as it might seem. Each faction has its own ways to cooperate in combat, according to its cultural specifics and resources at its disposal.
  8. Pseudorealistic inventory use during combat: you can only use what’s in your hands, behind your back or in your tactical vest (if you have one).
  9. Advanced inventory management: out of storage space? – there’s always a way to repack the items.
  10. The equipment you find is not always the best. Craft is your friend.
  11. United we stand, divided we fall: pick a team of unique characters and turn the tide of events.

TL.DR: you may think of our game as third person procedural wasteland crawler with addition of global map (aka fallout 1-2) and manually crafted levels.

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For our roguelike shooter we have decided to develop one large level. Initially we thought only about how it helps us to implement different gameplay elemens and fully ignored any potential problems.

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Screenshots above clearly show that this level contains a lot of geometry. From the beginning our teammate used only the baked lighting but this approach started to show its drawbacks very soon (long light building time, shadows seams, etc.).

We solved this problem using dynamic lighting (shadows disabled). Though FPS counter reduced its value a bit everything else run pretty smoothly.

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One way we have already tried to improve FPS was using instanced static meshes components which are generated by custom blueprint for buildings. It is very simple and yet very flexible.

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The other was is converting many static meshes into one large static mesh using default UE4 merge tool.

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UE4 provides built-in way to stream levels. Maybe we will use it further if FPS will not be good for us but for now level is almost ready.

Feel free to share your thoughts!

P.S. Or how you did optimization stuff since it is always interesting topic :)

Insanely modular axe. Parts 3 and 4

Insanely modular axe. Parts 3 and 4

News 2 comments

Here we deliver parts 3 and 4 of our insanely modular axe versions. There are some extreme variants that can change the axe dramatically!

POSTWORLD photo mode mechanics

POSTWORLD photo mode mechanics

News

Check out earliest gameplay screenshots done via our Photo mode mechanics!

Oh no! Our monsters broke free!

Oh no! Our monsters broke free!

News 4 comments

Here we present some of our creatures. They are friendly until they want to eat some survivors.

Insanely modular axe. Part 2

Insanely modular axe. Part 2

News

Modular axe versions. Part 2. Axe itself consists of 30+ parts. Some of the parts will be animated.

Comments  (0 - 10 of 41)
Guest
Guest

я думаю что игра получится хорошей.Надеюсь попасть на бето-тестирование

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POSTWORLD Creator
POSTWORLD

Мы тоже так думаем)

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Guest
Guest

.Слежу за вашим проектом и желаю всех благ!

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POSTWORLD Creator
POSTWORLD

Спасибо!

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Guest
Guest

Очень надеюсь что попаду на бета-тест. Удачи с проектом и всех благ.

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POSTWORLD Creator
POSTWORLD

Спасибо!

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Dascmaster
Dascmaster

Жду игру с нетерпением ,всегда любил и фолыч и сталкер, ваша игра очень сочетает вроде их черты. Жду не дождусь. Надеюсь и ведра друзей потянут и мое чудо.

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POSTWORLD Creator
POSTWORLD

Сочетает, плюс добавляем свои фишки вроде щитов и генерации локаций. Спасибо!

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Вы спросили:"чего ты ждешь"? Я ответил:"я жду крутой, хардкорный шутер РПГ.
Чтоб когда я в неё играл, мне нехотелось бросать её. Соответственно жду какой никакой крутой продуманный мир. С крутотенным сужетом. Ну а большего и ненадолго."

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POSTWORLD Creator
POSTWORLD

К сожалению, любая игра надоедает рано или поздно) Это как с музыкой)

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POSTWORLD
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Windows
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POSTWORLD
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War
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Single & Co-op
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Latest tweets from @postworldgame

Flash is going to be awesome! #screenshotsaturday #conceptart #creature #indiegame #flash T.co

Sep 23 2017

Enable sound for full experience!👌 T.co

Sep 16 2017

Ha, reckless skeletons. I am thousand times smarter! #screenshotsaturday #UE4 #postapocalyptic #leveldesignT.co

Sep 2 2017

Kind of a teaser before tomorrow's screenshotsaurday. #Postapocalyptic cave #UE4 #EpicFriday #leveldesign T.co

Sep 1 2017

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