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We want to allow people the chance to free roam and catch Pokemon the way we all wanted as children stepping into this world for the first time.
Players will be able to see all their Pokemon in 3d and be able to walk right up and capture them and train them as they wish
For server developers we want the option for custom maps, gym placement, and city placement allowing for diverse regions which people can choose from.
We want extensive multiplayer built into the game from the get go to allow for people to connect and play with their friends.
People can customize the look of the trainer to the point where you can customize a texture to have custom shirts and hats
We want special events for each legendary Pokemon and events hosted by the staff such as tournaments, races, competitions, and legendary\shiny hunting.

The thing that set back out game the most was modeling and animating the Pokemon. Everyone on our small staff contributed to animating and modeling. But with the help of the community, we can quickly and easily collect the necessary models to build such a massive game. Animators can immediately start working on the game to create immersive models.

Lastly, with the release of the oculus rift, it is an important aspect for me, as an owner, and to fans to be able to live this out as they would in their own eyes.

Link to our forum! Pokemonjourney.freeforums.org

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While we are currently re-writing the game in UE4 I decided to post the battling demo for everyone to play. WASD to move left 1 2 3 4 to change move, left click to shoot. Only squirtle and charmander work in this version and its quite buggy. If I find the latest version I will edit this.

Image:

Newer video:

Reddit post:
Reddit

Mediafire link to the game:
MediaFire

Twitch where I will most likely stream it:
Twitch

EDIT:Different newer one (no battling only walking around)File

Developer Blog 1

Developer Blog 1

News 15 comments

We talk about whats going on in the Venasaur release, and the progress into the game.

Ivysaur release

Ivysaur release

News 5 comments

We are releasing the Ivysaur release... it features new animations and particle effects as well as 5 new pokemon!

Animations Update!

Animations Update!

News 1 comment

Showing off some of the new animations put into the game (also a new map you can see in the background)

Dev blog and updates

Dev blog and updates

News 1 comment

Here is a developer blog going over some issues and solutions we have been facing in development as well as what is to come.

RSS Files
Battling Demo

Battling Demo

Demo 12 comments

We made a battling demo ages ago and this is the release while we work on the new version.

Ivysaur release!

Ivysaur release!

Full Version 31 comments

We are releasing the Ivysaur release... it features new animations and particle effects as well as 5 new pokemon!

Pokemon Journey First Release (Old!)

Pokemon Journey First Release (Old!)

Full Version 25 comments

Here is the first release of pokemon journey! This is universal and includes all files for windows linux and mac.

Comments  (0 - 10 of 208)
tomaslo12
tomaslo12

no hay nada en lo que se te pueda ayudar
tengo un grupo de amigos que quieren ayudar

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TheAssassinJoki
TheAssassinJoki

This is a cool looking game

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Emeroff
Emeroff

Is it going to be available to Mac ? Because it says it is for Windows, Mac and Linux but when I download it it is only a .exe file.

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TheBrave411
TheBrave411

Project is dead. No development. Trash canned. Will not be recycled.

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Red_Trainer
Red_Trainer

1

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TheMachete
TheMachete

Forums had been deleted because over time of inactivity by freeforums.org while back. Project has been dead quite a while now since the last release. Major deciding factor is that it was not a money maker and held no profitible future.

Former developer, animation
-Machete

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Red_Trainer
Red_Trainer

Would you ever consider teaming up with the team doing Pokemon Destiny? I'm not saying your game isn't great because it is, but a collaboration would benefit the both of you and you could achieve the game you want to together. They're definitely accepting all professional help so I think that together you could make the perfect pokemon game, it'd guarantee your success!

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TheMachete
TheMachete

I always like to help games like this. I've thought about it since pokegen. That was what got me started with 3D modeling and animation. I've helped a couple of collaborations but it seemed to die down quite a bit after the basics in the game was in place. Basic as in a play area, one character, and a few pokemon.

Coding the game itself is flawed in general. Yes, it works with the Nintendo 3Ds but games that are made in a system that cannot take the load will not work. In the 3Ds games, you don't see but a couple of pokemon on the screen instead of hundreds. Simple games that has a few pokemon may work but each pokemon is a mesh. Each mesh needs a new texture and to load this would need a dense compression for it to work. Also sounds for each pokemon that needs to be compressed. Then it is individual meshes, textures, and sound for human characters, buildings, sceneries, and etc. to be compressed.

I never tell these troubles to the collaboration groups but they seem to know after they get to that phase of the game. I am always optimistic that someone will someday make a 3D pokemon game. Which will have at least one working area and at the very least ten different pokemon. A working area meaning to have a working PokeMart vender to buy items from and PokeCenter to heal your pokemon.

-Machete

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Red_Trainer
Red_Trainer

But if you look at what they've made so far you can see they've already made a handful of pokemon and included some of the key features along with some extra ones. I have faith in this game, it's doing well and it will continue to do well. Maybe it won't be as big as they want it to be but with help it will be as good as it can get

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