It's update time again! As always, nothing too big here, but still some fun stuff to play with. Now, let's get to it.
- Both the trainer and all six Pokemon can now swim. Simply jump in the water to test it out. It's - like most things - still in its early stages, however, so don't expect it to be completely perfect quite yet.
- In the future, water Pokemon will be able to dive similar to how flying Pokemon can flap to increase their altitude.
- All Pokemon have unique movement speeds respective to the type of terrain they're fighting on/in.
- Squirtle has purpose.
- The GUI has been reworked. It's not finished, but the framework is created so that in the future we can add in the new panels as we see fit.
- The old bottom-right bar is gone, and now may be accessed in a larger menu on the left. As the pokeball button is also gone, you may toggle catchmode by pressing Backspace. Note that this is only temporary, as there will be an action bar added in the future for catching, pokedex usage, and whatever else we deem necessary.
- You can also press the Home key to invert your current GUI setup. In the future however, this may just simply toggle it on/off instead of inverting the panels independently.
- Quick Attack has been reworked to be more than just another Tackle. We'll be doing more to it in the following update to make it even more special, but for now it's essentially just a faster version of Tackle.
- You'll have to press the 'Reset' button on the main menu again for this update as it will now remember your preferred character to play as (Male/Female/Spectator).
As always, we've done the occasional balance tweaks & bug fixes, which you'll likely find out for yourselves (I've forgotten what they were).
In terms of the future, I'm going to beef up Quick Attack some more as I stated above. Charmander will be getting a remake as we remade Pikachu. Swimming will be ironed out as per all of your critiques. GUI will slowly evolve over time, eventually filling out all panels fully. A new system for leveling up moves is in its early stages - lots of stuff.
We're moving slowly, but at least we're moving, right?