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Take control of Zeb in this puzzle/platformer. He is a small energy based life form from space, known as a Plazma Being. While journeying through space to his home, Zeb was surprised to find that he was being kidnapped by aliens. They took him back to their planet and unceremoniously threw him into captivity. During this time a series of earthquakes shook the planet and wreaked havoc upon the alien civilization, but giving Zeb a chance to escape.

Follow Zeb as he travels across the planet's surface in search of a space ship which will give him the means to get back to his beloved cold vacuum of space, as he confronts strange creatures and robots and as he uses his unique energy powers to overcome obstacles.

The game features 10 puzzle/platforming filled levels spread out between 3 different environments.
Estimated gameplay time based on tester feedback is 4-5 hours.

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0 comments by FelixWunderlich on Feb 9th, 2015

Good news everyone! As of today, Plazma Being is on sale over on Steam :)


For the fist week it will be on sale at 10% off. So click below to et your copy on Steam.


Also, I just wanted to say thanks for all the support that myself and Zeb have received. Really appreciate it :)

All the best,
Felix.

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Post comment Comments  (0 - 10 of 30)
EvilizedProductions
EvilizedProductions May 29 2013 says:

Tweeted this awesome project!

+1 vote     reply to comment
FelixWunderlich Creator
FelixWunderlich May 30 2013 replied:

thank you! :)

+1 vote   reply to comment
DryEagle
DryEagle Apr 22 2013 says:

Hi, just saw this game on the front page, have a few questions if you don't mind:

1. xbox controller support?
2. average game length?
3. any replay value? (e.g. randomisation, new game + etc)
4. apart from some bits in the video where there's enemies attacking you, are there any timed puzzles, or can you take your time with it?
5. max resolution it runs at? windowed mode?

Thanks,
D

+2 votes     reply to comment
FelixWunderlich Creator
FelixWunderlich Apr 22 2013 replied:

Hi DryEagle :)

1. no xbox controller support. game uses mouse and keyboard. controlls are bindable though.
2. 4-5 hours (this is based on feedback from people who tested the game for me)
3. No replay value as such. You can choose to switch on energy collection when you start a new game. This will simply add a few extra puzzles (energy to collect in each level). So I guess if you play without that the first time round, you could play again with it turned on.
4. There are some parts where you have to think fast (eg when you are being attacked) but there are no puzzles that require you to complete them in a certain amount of time. you can take as much time as you like.
5. you can run the game fullscreen or windowed. resolution ranges from 800x600 to 1600x1024.

hope this helps :)

+3 votes   reply to comment
MafiaGamer_Indie
MafiaGamer_Indie Feb 15 2013 says:

Game seems incredible,i will download the demo, if i like will buy the game..

I channel games indies , i'm doing a gameplay of the game .. Congratulations

+3 votes     reply to comment
FelixWunderlich Creator
FelixWunderlich Feb 16 2013 replied:

thanks that's awesome :D

+3 votes   reply to comment
lyubomirv
lyubomirv Feb 15 2013 says:

Wow, this game looks great. You have some very nice ideas thrown in there. And considering this is your first game, it's realy amazing. One question: I see you are using the Love engine, so are you considering making builds for linux/mac too?

+3 votes     reply to comment
FelixWunderlich Creator
FelixWunderlich Feb 15 2013 replied:

Hey there, thanks for the comment :) Yeah I'm considering a linux release alright, but I'd like to see how it goes on windows first. I'm not too familiar with LInux, so I'll have to decide if it's worth the effort. Same goes for mac. Thanks again :D

+3 votes   reply to comment
avarisclari
avarisclari Apr 20 2013 replied:

I'm a Linux user/dev and have used LOVE in the past, so I can help you out there if you neeed it.

+2 votes     reply to comment
FelixWunderlich Creator
FelixWunderlich Apr 21 2013 replied:

thanks for the offer! i'll give you a shout if i go ahead with a linux release :)

+1 vote   reply to comment
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Plazma Being
Platform
Windows
Developed By
FelixWunderlich
Engine
LÖVE
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Official Page
Felixwunderlichgames.com
Release Date
Released Feb 13, 2013
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Community Rating

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7.9

7 votes submitted.

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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @felixwun1986

@RyanStunkel sounds good, will have a look.

Aug 13 2015

@RyanStunkel thanks again. If I need dome help I'll give you a shout :)

Aug 13 2015

@RyanStunkel thanks! My plan is to have it out next January or February.

Aug 13 2015

@peculiargames Thanks :)

Aug 13 2015

Best news I've had in a good while :) #gamedev #indiedev T.co

Aug 13 2015

My new favourite song/music video of all time T.co

Aug 5 2015

RT @Jon_Annal: Teaser of our next game, Beneath The Lighthouse. Share please! #pixelart #gamedev #nothingtodowithfez #RETWEET T.co

Jul 31 2015

@jecatjecat Sweet :) I appreciate it!

Jul 25 2015

@jecatjecat Also, nice game :)

Jul 25 2015

@jecatjecat The bigger question is, will our games create a paradox that will bring about the end of this universe as we know it?

Jul 25 2015

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