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Take control of Zeb in this puzzle/platformer. He is a small energy based life form from space, known as a Plazma Being. While journeying through space to his home, Zeb was surprised to find that he was being kidnapped by aliens. They took him back to their planet and unceremoniously threw him into captivity. During this time a series of earthquakes shook the planet and wreaked havoc upon the alien civilization, but giving Zeb a chance to escape.

Follow Zeb as he travels across the planet's surface in search of a space ship which will give him the means to get back to his beloved cold vacuum of space, as he confronts strange creatures and robots and as he uses his unique energy powers to overcome obstacles.

The game features 10 puzzle/platforming filled levels spread out between 3 different environments.
Estimated gameplay time based on tester feedback is 4-5 hours.

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0 comments by FelixWunderlich on Feb 9th, 2015

Good news everyone! As of today, Plazma Being is on sale over on Steam :)


For the fist week it will be on sale at 10% off. So click below to et your copy on Steam.


Also, I just wanted to say thanks for all the support that myself and Zeb have received. Really appreciate it :)

All the best,
Felix.

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Post comment Comments  (0 - 10 of 30)
EvilizedProductions
EvilizedProductions May 29 2013, 1:48pm says:

Tweeted this awesome project!

+1 vote     reply to comment
FelixWunderlich Creator
FelixWunderlich May 30 2013, 7:38am replied:

thank you! :)

+1 vote   reply to comment
DryEagle
DryEagle Apr 22 2013, 9:54am says:

Hi, just saw this game on the front page, have a few questions if you don't mind:

1. xbox controller support?
2. average game length?
3. any replay value? (e.g. randomisation, new game + etc)
4. apart from some bits in the video where there's enemies attacking you, are there any timed puzzles, or can you take your time with it?
5. max resolution it runs at? windowed mode?

Thanks,
D

+2 votes     reply to comment
FelixWunderlich Creator
FelixWunderlich Apr 22 2013, 11:18am replied:

Hi DryEagle :)

1. no xbox controller support. game uses mouse and keyboard. controlls are bindable though.
2. 4-5 hours (this is based on feedback from people who tested the game for me)
3. No replay value as such. You can choose to switch on energy collection when you start a new game. This will simply add a few extra puzzles (energy to collect in each level). So I guess if you play without that the first time round, you could play again with it turned on.
4. There are some parts where you have to think fast (eg when you are being attacked) but there are no puzzles that require you to complete them in a certain amount of time. you can take as much time as you like.
5. you can run the game fullscreen or windowed. resolution ranges from 800x600 to 1600x1024.

hope this helps :)

+3 votes   reply to comment
MafiaGamer_Indie
MafiaGamer_Indie Feb 15 2013, 9:29pm says:

Game seems incredible,i will download the demo, if i like will buy the game..

I channel games indies , i'm doing a gameplay of the game .. Congratulations

+3 votes     reply to comment
FelixWunderlich Creator
FelixWunderlich Feb 16 2013, 6:43pm replied:

thanks that's awesome :D

+3 votes   reply to comment
lyubomirv
lyubomirv Feb 15 2013, 2:34am says:

Wow, this game looks great. You have some very nice ideas thrown in there. And considering this is your first game, it's realy amazing. One question: I see you are using the Love engine, so are you considering making builds for linux/mac too?

+3 votes     reply to comment
FelixWunderlich Creator
FelixWunderlich Feb 15 2013, 2:18pm replied:

Hey there, thanks for the comment :) Yeah I'm considering a linux release alright, but I'd like to see how it goes on windows first. I'm not too familiar with LInux, so I'll have to decide if it's worth the effort. Same goes for mac. Thanks again :D

+3 votes   reply to comment
avarisclari
avarisclari Apr 20 2013, 7:33am replied:

I'm a Linux user/dev and have used LOVE in the past, so I can help you out there if you neeed it.

+2 votes     reply to comment
FelixWunderlich Creator
FelixWunderlich Apr 21 2013, 4:57pm replied:

thanks for the offer! i'll give you a shout if i go ahead with a linux release :)

+1 vote   reply to comment
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Plazma Being
Platform
Windows
Developed By
FelixWunderlich
Engine
LÖVE
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Official Page
Felixwunderlichgames.com
Release Date
Released Feb 12, 2013
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Community Rating

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7.9

7 votes submitted.

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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @felixwun1986

Would probably release in Jan or Feb of next year then. Otherwise it would be Sept - Oct of this year before I get everything finished.

May 25 2015, 1:33pm

Maybe 4 tor 5 areas would give players a bit more bang for their buck. Not too sure yet what I'm going to do...

May 25 2015, 1:32pm

I'm thinking of pushing back the release of SI a bit in order to add more content. I'm worried that 3 areas with 25 levels each isn't enough

May 25 2015, 1:31pm

RT @coldesign_ltd: sentient. tonight's concept. #gamedev #conceptart #filmmaking #illustration T.co

May 25 2015, 1:25pm

RT @arbolfest: @FelixWun1986 I have been playing your game, man. I will review it in spanish in the near future. But it looks good and quit…

May 24 2015, 6:46am

@arbolfest thanks! I apprececiate it a lot :)

May 24 2015, 6:46am

If I have two beans, and then I add two more beans...what do I have? T.co

May 23 2015, 9:48am

If you played and enjoyed Plazma Being then a review on Steam would help the game's visibility a lot. Thanks!! T.co

May 22 2015, 5:04pm

RT @Totalbiscuit: T.co

May 22 2015, 2:01pm

Still working on the last boss fight. It's gonna be good though :) Having a lot of fun making it! #gamedev #indiedev T.co

May 22 2015, 10:31am

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