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Take control of Zeb in this puzzle/platformer. He is a small energy based life form from space, known as a Plazma Being. While journeying through space to his home, he got kidnapped by aliens. They took him back to their planet and threw him into captivity. During this time a series of earthquakes shook the planet and wreaked havoc upon the alien civilization, but giving Zeb a chance to escape.

The object of the game is to help Zeb make his way back to the ship which brought him to the planet, and use it to escape. Zeb must traverse between levels using the alien's teleportation system, and use his various energy powers to proceed through each level. Zeb can move objects, lock them in position, posses them and more. But it's not as easy as it sounds. The teleporters have lost some of their power, so he must also collect energy to recharge them at the end of each level.

The game features 10 puzzle/platforming filled levels spread out between 3 different environments.
Estimated gameplay time based on tester feedback is 4-5 hours.

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Blog RSS Feed Report abuse Latest News: Plazma Being 50% off as part of the Not on Steam Sale

2 comments by FelixWunderlich on Oct 2nd, 2013

Hey all,
from now up until the 9th of October Plazma Being will be on sale for 50% off as part of the Not on Steam Sale!


Desura Digital Distribution

The purpose of the sale is to promote games that haven't yet made it on to Steam. There are many other cool games on sale, so go check out the website if you'd like to support some indie devs. Notonsteam.com

There's also a collection on steam Greenlight containing all the games, so if you're in the mood for some voting be sure to check that out too :) Steamcommunity.com

And I'll just leave a link to Plazma Being on Greenlight here: Steamcommunity.com ...just in case you need to exercise your clicking finger a bit ;)

Thanks for all the support!
Regards,
Felix.

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Post comment Comments  (0 - 10 of 30)
EvilizedProductions
EvilizedProductions May 29 2013, 1:48pm says:

Tweeted this awesome project!

+1 vote     reply to comment
FelixWunderlich
FelixWunderlich May 30 2013, 7:38am replied:

thank you! :)

+1 vote     reply to comment
DryEagle
DryEagle Apr 22 2013, 9:54am says:

Hi, just saw this game on the front page, have a few questions if you don't mind:

1. xbox controller support?
2. average game length?
3. any replay value? (e.g. randomisation, new game + etc)
4. apart from some bits in the video where there's enemies attacking you, are there any timed puzzles, or can you take your time with it?
5. max resolution it runs at? windowed mode?

Thanks,
D

+2 votes     reply to comment
FelixWunderlich
FelixWunderlich Apr 22 2013, 11:18am replied:

Hi DryEagle :)

1. no xbox controller support. game uses mouse and keyboard. controlls are bindable though.
2. 4-5 hours (this is based on feedback from people who tested the game for me)
3. No replay value as such. You can choose to switch on energy collection when you start a new game. This will simply add a few extra puzzles (energy to collect in each level). So I guess if you play without that the first time round, you could play again with it turned on.
4. There are some parts where you have to think fast (eg when you are being attacked) but there are no puzzles that require you to complete them in a certain amount of time. you can take as much time as you like.
5. you can run the game fullscreen or windowed. resolution ranges from 800x600 to 1600x1024.

hope this helps :)

+3 votes     reply to comment
MafiaGamer_Indie
MafiaGamer_Indie Feb 15 2013, 9:29pm says:

Game seems incredible,i will download the demo, if i like will buy the game..

I channel games indies , i'm doing a gameplay of the game .. Congratulations

+3 votes     reply to comment
FelixWunderlich
FelixWunderlich Feb 16 2013, 6:43pm replied:

thanks that's awesome :D

+3 votes     reply to comment
lyubomirv
lyubomirv Feb 15 2013, 2:34am says:

Wow, this game looks great. You have some very nice ideas thrown in there. And considering this is your first game, it's realy amazing. One question: I see you are using the Love engine, so are you considering making builds for linux/mac too?

+3 votes     reply to comment
FelixWunderlich
FelixWunderlich Feb 15 2013, 2:18pm replied:

Hey there, thanks for the comment :) Yeah I'm considering a linux release alright, but I'd like to see how it goes on windows first. I'm not too familiar with LInux, so I'll have to decide if it's worth the effort. Same goes for mac. Thanks again :D

+3 votes     reply to comment
avarisclari
avarisclari Apr 20 2013, 7:33am replied:

I'm a Linux user/dev and have used LOVE in the past, so I can help you out there if you neeed it.

+2 votes     reply to comment
FelixWunderlich
FelixWunderlich Apr 21 2013, 4:57pm replied:

thanks for the offer! i'll give you a shout if i go ahead with a linux release :)

+1 vote     reply to comment
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Plazma Being
Platform
Windows
Developed By
FelixWunderlich
Engine
LÖVE
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Official Page
Felixwunderlichgames.com
Release Date
Released Feb 13, 2013
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Community Rating

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7.9

7 votes submitted.

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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @felixwun1986

@fLUXDotA I like the Hobbit soundtrack myself. You should be able to find it on youtube :)

Apr 23 2014, 8:11am

@jhscannell exercising both the mind and the body ftw :)

Apr 22 2014, 12:17pm

one thing I've noticed about using the standing desk is that it leads to more thoughtful pacing. not a bad thing :)

Apr 21 2014, 6:25pm

easily fixed though :)

Apr 21 2014, 9:20am

trying out my new standing desk set up today. liking it so far. although i think i made the stand for the keyboard a tad too low.

Apr 21 2014, 9:20am

@jhscannell whatever floats your boat I guess...

Apr 20 2014, 5:14pm

@jhscannell A 48 frame per second 3d adventure? Filled with bickering trolls, stone giants and goblin kings with scrotum beards?

Apr 20 2014, 5:06pm

Happy Easter everyone! If you're into that kind of thing that is.

Apr 20 2014, 8:12am

@RockLeeSmile looks a bit like oil to me. hope that goes away soon!

Apr 19 2014, 7:09pm

#screenshotsaturday #gamedev adding collectible tidbits of information to the levels now. T.co

Apr 19 2014, 9:32am

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