Based on real structures and data, you can manage, expand and change every village, every city and every agglomeration in the world, as you imagine it.
You do not have to build a city from scratch, even if it is possible.
Contrary to popular city builders and according to reality, there are less functional-, or planning cities. Each settlement is unique and will convey that it has developed organically over many years, decades and centuries.

PFE / Urban Management offers different sub-gameplays (game modes) that simulate all aspects of real urban planning, urban management and typical municipal politics:

City Planner - Real and pure City building in the Sandbox:

Traffic - Comprehensive traffic management with Citybuilding elements:

Public Safety - Realistic emergency and crisis management in urban areas:

Society - Educational, cultural & social policy meets City Builder:

Economy - Mixed genre of city building, business management & politics simulation:

Mayor - Next Generation Citybuilder & City Management Gaming:

Municipal Government - Citybuilder & City Management Gaming in Multiplayer Mode:


Frequently asked questions:

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Playfield.Earth / Urban Management and its individual game modes become very complex simulations based on a variety of data and values.
We would like to give you an overview of how a city is fundamentally structured in PFE / Urban Management and which aspects will make it functional and lively.

Details of the individual levels:

These include aspects such as time, units, forms of energy, psychological factors such as happiness, selfishness, influence, anger, prestige, and factors that define potential resources.

Examples include relief, coordinates, hydrogeography and biogeography.

This level defines the occurrence of environmental aspects, values, infrastructure, dynamic objects and events in a given area.

This level defines weather, seasons, natural forces and atmosphere.

Properties and values
These include, for example, the use of land and buildings, political geography, the definition of social and population aspects, raw material deposits, ownership, economic data, or data on institutions, parties and groups.

Defines the shape and appearance of all types of buildings, traffic routes, energy networks, but also static objects such as trees, fences, waste bins, benches, traffic signs and stops.

Dynamic Objects
Vehicles, ships, trains and people are particularly noteworthy here.

Activities and Events
These are all factors that directly change data and values as well as dynamic objects, e. g.: environmental activities, energy and raw material consumption, social and political developments, legislation, passenger and traffic flows, as well as special events and missions.

We hope that we were able to give you an interesting overview. Use our subreddit for questions and

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Playfield.Earth / Urban Management
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Real World based Games Lab
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