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Planets Gone Rogue! is my first “real” game currently in development for Android, Flash, and iOS (if interest is high enough to justify the conversion effort). It is a genre-mix that alternates between round based space exploration and action based combat sequences. The player controls the fate of his own home world as he equips and upgrades weapons of interplanetary scale to engage other planets in battle. Death is permanent and the player needs to start a new game in a fresh galaxy after losing his planet.

Post news Report RSS Planets Gone Rogue! Update V 1.06

The action / strategy game for Android / Flash has been updated according to player feedback.

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An update for Planets Gone Rogue! has been released. Changelog V 1.06:
Fixed bug with the “split projectile” artifact bonus when applied to rockets
Corrected the color of the rocket inside the “offscreen rocket” warning marker for enemy rockets
Decreased the price increase for artifacts by 50%
Increased the chance to recover a useful artifact slightly
Increased the chance to recieve health from green planets slightly
Increased the amount of money found on green planets slightly
Fixed a minor animation bug in the selection crosshair
Fixed a bug with the upgrade buttons where the button would still be displayed when buying the fifth upgrade of a category
Increased reload time and decreased damage for rocket launcher
Decreased effect of damage upgrade for machine gun
The chance to get a new quest is increased per fields scanned since the last quest was given (before it was increased by “scans since the last quest was given”)
Added a “Skip”-Button in the lower right corner to skip cutscenes. In battles the first press jumps right to the enemy planet view, the second press starts the battle.
Fixed a bug where technologically advanced super turrets were hovering in space.
Fixed an issue where the last click on a dialogue window would always count as a click on the element underneath as well
Fixed a bug where rockets could get stuck on other elements
Made the buttons in the upgrade screen tutorial more restrictive to prevent players from getting stuck in that screen during the tutorial

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