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Planetary Slingshot is a 3D/2D projectile game in which two (or more) warring planets stage an interplanetary war. The aim of the game is to destroy the enemy planet and gain the highest score. The score is measured by how far each projectile travelled before it hit the planet. This encourages the use of "slingshot"ing the projectiles using the sun's gravity, as this will score much more.

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I have added a new ship to the game, finally deciding that ships would be cool to add. Improved some graphics and tweeked a few things. Enemy now almost fully functional.

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Hello.

I have decided to add a feature I didn't think I would implement: Ships and Units.

A game where you shoot another planet with projectiles is fair enough, but that would just get a bit boring after a while. So I decided to add ships/units. At the moment, there is only one class of ship which is used to follow the planet and take shots at it. It deals a small amount of damage to the planet but a fair amount of damage to the shields (Its main use).

As well as that, I have just tweeked a few things. The planet no longer has a "stretched" looking texture. I have made it smaller so it wraps around nicer. I have also been experimenting with bump mapping and adding a separate cloud layer that rotates to simulate the cloud movement.

The enemy planet has finally been added, though I have not added the mars-like texture for it yet. At the moment, it is purely defensive and just puts up shields. I am going to work on adding the AI's offensive capabilities in time.

Unlike my previous updates, I am not putting up a new download. I will wait until I have the AI fully functional and then I can release a demo/concept of what the game will be.

Thanks for listening,
MrSt3v3n999

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