Pix is a 2D platformer about a painter who uses his magical paintbrush to shape the world around him. Each world has a different art style, with different challenges and enemies. Pix will fight enemies, build platforms, navigate jumping puzzles, collect coins, and finally defeat a boss enemy.
The game currently has 4 main levels, which make up one world. The prototype world includes pixel art recreations done in the style of Piet Mondrian. The mechanics are largely inspired by Shovel Knight, including a similar feeling bounce attack.
This game was made in <1 month for a university intro to game design course. Our goal was to form a team and create a 2D game prototype that had defined win/lose states, mechanics, and fully animated player character, NPCs, and enemies. We've had a lot of fun working together and are very proud of what we were able to create in the limited time-span. As team "Surprise! Crabs?", we hope to continue supporting and developing Pix and other games in the future.
Surprise! Crabs? is Austin Vickers, Charles Grady, and Spencer Bowen
Send all questions and comments directly to the development team at:
surprisecrabsdevelopers@gmail.com
We love to hear feedback via email, or directly through itch.io!
The demo of Pix is available at this link: Surprise-crabs.itch.io
This demo includes the first world: A tutorial, boss level, and side level with a shop on the side. Enjoy and post any feedback.