Pirates is a multiplayer FPS themed in the 18th century Caribbean. You are placed in the role of a pirate and will find yourself battling other pacts, competing for precious booty, and working together to pillage and plunder, ports and villages.
Three things today me hearties. Design outline is o...
Posted by Duccit on May 5th, 2011
Three things today me hearties. Design outline is on the main website.
You can review the current ideas, and we are taking feedback and criticisms on it, so if you don't like something or would like something to be included, you better hurry before its too late >:3
Here is the link ye salty sea dawgs.
Now let me cover some of the updates that were posted within the last few days, and what to expect coming up.
First to show up was the props for our first map, The Caverns. You know it as the big cave with the wrecked ship, ripped sails.
Skulls of the dead that once fought and died over the treasure on that gold ship centuries ago. Lanterns to light the ship, and the dark caverns. Kegs of black powder, or centuries old rum. Crates of various items which may aide you or be filled with rodents and useless trinkets. A cutlass, in all its glory.. And a treasure chest, holding precious booty for you to pillage, and fight over to the death against opponents.
Next up we have a couple videos for you -
In this video, we are testing content in-game. The custom weapon (Charleville Musket), The Cavern map interior, and the male pirate character. The video was recorded before the props update, and the new cavern textures, so they were not featured. Next time though :3
In this next video, it is a simple preview from Max, showcasing some of the basic animations for the male pirate.
This next image, is a bit old, but I wanted to show it because I couldn't wait :3
The untextured models in here are old, and pre-date the current pirate base mesh. But something is better than nothing :V
To do it more justice, I'm providing a peak at one of these updated old clothing assets.
The coat =-3
There will be multiple skins for the same mesh, but this is the basic for starters.
And lastly, the 2nd map has already been started.
This is mainly conceptual at this point, as I am still primarily working on The Caverns map (its exterior).
This map is meant to be the Town, as specified in the design document. The particular area here, is government. Warehouse, courthouse (maritime), governor's residence, etc. There are alley ways between the buildings.
The Cavern will be part of the next video update, as well as a CGI demonstration that our animator is putting together to...
Show off one of our new pirates (using the customization assets we are providing for the game)
The voice talent by Tassilo; as well as facial animation (morph targets that will be used in game)
An updated and new ship (which is also for the Ship battle map).
And the video will also capture some of the mood and personality of the game.
If you have been watching us on BlogTV, you may have seen some of our work a week before this update.
You may have even seen a peak of what is to come. Our BlogTV gives you access to a live stream of the team working on the game. We may not always be streaming what we are doing, but when we are, you are welcome to watch. And we go on cam and mic, so if you would like to interact, ask questions, join the chatroom during our next stream.
And thank you IndieDB for your support and interest. It motivates us everyday. :D