Embark on a wild cruise through the galaxy with the space pirate Annha in this swashbucklin' 3D Jump'n Run Action Adventure! Use your spaced out inventory of gadgets & acrobatic skills to loot the precious treasures of "New Horizons" and solve the mysteries of a universe that has come apart at the seams...

Report abuse ESE Entity Framework
Filename
ESE_Entity_Framework_V.0.3.zip
Type
Mapping Tool
Uploader
Frie
Date
Nov 12th, 2010
Size
0.02mb (22,180 bytes)
Downloads
145 (1 today)
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Description

A framework to the Unity game API, that allows designers to create game logic in their levels without writing scripts in text files.


Changelog

V. 0.3
21/01-11
- Added documentation for all script files. See the top of the file.

V. 0.2
12/11-10
- Updated above information
- Files cleanup

V. 0.1
12/11-10
Initial release, commonly used classes listed below:
Game:
- Trigger
- Spawner
- AnimationQueue
- DestroyableEtity
- LookAt
- SelfDestruct
- Projectile
- GameObjectToggle

Editor:
- WhoRefEditorWindow
- WhoRefInspec

Preview Image
ESE Entity Framework
Comments
trlestew
trlestew Nov 12 2010, 4:45pm says:

Wait, so this is the "engine" to your game?
I'm a little confused.

+1 vote     reply to comment
Frie
Frie Nov 13 2010, 8:39am replied:

This is a snapshot of the Unity editor enhanced by our Entity Framework. Unity is a middleware/engine that can be licensed (or used for free actually to some extent).

+1 vote     reply to comment
trlestew
trlestew Nov 13 2010, 11:13am replied:

Yes, but this your framework? Meaning we can edit levels for your game?

I'm just a bit confused.

+1 vote     reply to comment
Frie
Frie Nov 15 2010, 5:15am replied:

You can edit levels for any Unity game with this! :)

+1 vote     reply to comment
TheLogan
TheLogan Jul 15 2011, 7:06am says:

I just downloaded it, and was kinda confused by the window only containing a toggle option. and I think the reason for this is that when devs hear the sentence "create game logic in their levels without writing scripts" they immediately think, "awesome! nodebased editing"
And after that I was about to write here asking about a tutorial but mid sentence I thought, wait what if they've already done that lets google, and I came across this on youtube

Youtube.com

And I must admit I like the system, but it's really confusing when you get into it with a different expectation than what it really is =)

One simple idea would be to simply link your tutorials here.
Regards,
-TheLogan

+1 vote     reply to comment
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Pirates of New Horizons
Platforms
Windows, Mac, PS3, X360
Engine
Unity
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Official Page
Piratesofnewhorizons.com
Release Date
TBD
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MD5 Hash
7663b7824ce7b33b6a48cba959de04da
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