Embark on a wild cruise through the galaxy with the space pirate Annha in this swashbucklin' 3D Jump'n Run Action Adventure for mobile devices! Use your spaced out inventory of gadgets & acrobatic skills to loot the precious treasures of "New Horizons" and solve the mysteries of a universe that has come apart at the seams...
A framework to the Unity game API, that allows designers to create game logic in their levels without writing scripts in text files.
Wait, so this is the "engine" to your game?
I'm a little confused.
This is a snapshot of the Unity editor enhanced by our Entity Framework. Unity is a middleware/engine that can be licensed (or used for free actually to some extent).
Yes, but this your framework? Meaning we can edit levels for your game?
I'm just a bit confused.
You can edit levels for any Unity game with this! :)
I just downloaded it, and was kinda confused by the window only containing a toggle option. and I think the reason for this is that when devs hear the sentence "create game logic in their levels without writing scripts" they immediately think, "awesome! nodebased editing"
And after that I was about to write here asking about a tutorial but mid sentence I thought, wait what if they've already done that lets google, and I came across this on youtube
And I must admit I like the system, but it's really confusing when you get into it with a different expectation than what it really is =)
One simple idea would be to simply link your tutorials here.
Regards,
-TheLogan