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Pine is an action adventure simulation game. Based in a world where humans never reached the top of the food chain, you play as a young adult named Hue, tasked with finding a new home for his reclining species. Through diplomacy, combat and exploration, Hue learns to work with and against a variety of tribes that are struggling for survival.

Report RSS Pine DevBlog #17 - Lanterns and Little Birds

In the week leading to Casual Connect, we made sure to double up on some importing and ground structure work so that we can look at the content freshly when the conference is over.

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Alongside that groundwork, we got to work on some smaller, more fun technology too. We finally implemented secondary physics, to be applied to smaller, hanging objects on species and Hue. A good example and test case was the Mannoth, of which some have a lantern hanging from their tusk.



We made our own, simplified physics simulation to enable full control over these objects.

On the environment side, our caves got a huge upgrade with proper wall models now that we can place in many different ways, making no two caves the same.


*Click the image for the full res!


Here's another update on the robin critter, flying around, being textured and all:





And here's Hue shooting the long-awaited bow:



We also sent out another monthly recap yesterday. If you didn't receive it but would have liked to, drop us a line at pine[at]twirlbound.com.



If you would like to receive them from now on, check out the subscription form on this page.

Until next time!

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