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Pine is an action adventure simulation game. Based in a world where humans never reached the top of the food chain, you play as a young adult named Hue, tasked with finding a new home for his reclining species. Through diplomacy, combat and exploration, Hue learns to work with and against a variety of tribes that are struggling for survival.

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Pine is coming October 10th to PC and Nintendo Switch!

Pine is coming October 10th to PC and Nintendo Switch!

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It’s finally happening! Pine is coming to Steam, Kartridge, GOG and Nintendo Switch on October 10th - less than a month away! Check out the brand new...

Pine February, March, April Recap – In the Endgame

Pine February, March, April Recap – In the Endgame

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Here’s finally another (long overdue) update post! The whole team has been so hard at work to make every aspect of the game better, as we’re moving...

Pine is coming to Steam, Kartridge and Switch in August!

Pine is coming to Steam, Kartridge and Switch in August!

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We are so excited and privileged to share with you finally that Pine is due to release in August later this year for PC and Nintendo Switch!

Pine January Recap - A Story of Humans

Pine January Recap - A Story of Humans

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With the release year officially started for Pine, we can definitely feel the pressure building up, but also excitement to give the game to everyone...

November & December Recap - Into the Release Year

November & December Recap - Into the Release Year

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Right at the end of the year, time for a short recap about some of the work we did in the last two months. We’ve been diving so deep into the island...

Pine - October Recap: Onward and Outward

Pine - October Recap: Onward and Outward

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A bit late this month, but to keep you in the loop, here’s another short update on some of the content we’ve been working on in the world of Pine...

Pine - June & July Recap: Foundations of Albamare

Pine - June & July Recap: Foundations of Albamare

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Time for a little summer recap! It’s been an incredibly hot summer here in the Netherlands, but we’ve been working harder than ever on Pine to fill...

Pine - May Recap: More to Do

Pine - May Recap: More to Do

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We are eager to share some cool stuff we worked on last month, and to tell you all about where we’re headed.

Pine - April Recap: From Village to Village

Pine - April Recap: From Village to Village

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Another monthly update! We have been more silent than ever this month, but only because we were working hard on so many things and didn’t find the time...

Pine - March Recap: Forward through the Dunes

Pine - March Recap: Forward through the Dunes

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At the start of the month we were joined by a new fulltime team member – Ilia! He’s a game designer, coming from a few years of experience on Guerilla...

Pine - February Recap: A Tapestry of Growth

Pine - February Recap: A Tapestry of Growth

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With a lot of cool Pine content waiting to be implemented, we’ve been spending just a bit more time on our intricate low-level simulation systems in...

Pine DevBlog #68 - Gobbles and Groups

Pine DevBlog #68 - Gobbles and Groups

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A long blog, as we have a lot to say! Last week and this week had a bit of time snatched away because we were moving into a new office, but we've made...

Pine - December & January Recap: Simulating Roles

Pine - December & January Recap: Simulating Roles

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A lot happens in two months! Not only did the year change, we made a lot of good progress in Pine. As usual, in 2018 we’ll keep you up to date with...

Pine Devblog #59 - Carriers and Compositions

Pine Devblog #59 - Carriers and Compositions

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This week we finished the carrying Alpafant, as seen across Albamare and as prominently seen in parts of the story - the poor fella's looking good!

Pine - November Recap: Road to Alpha

Pine - November Recap: Road to Alpha

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Another month, another update! We’re progressing well and have a very clear idea of the near future planning for Pine. Now almost starting on alpha...

Pine - October Recap: Exploration, diplomacy, combat

Pine - October Recap: Exploration, diplomacy, combat

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More good progress this month! We showed a very early version of the demo at CHI Play Amsterdam, but we noticed it could really use some work in a few...

Pine Devblog #52 - Collections and Calls

Pine Devblog #52 - Collections and Calls

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Last week we finished up the very first complete build of our demo - exciting times! We went to CHI Play in Amsterdam to show it. While we ran into some...

Pine - September Recap: A Morning on the Pollen Fields

Pine - September Recap: A Morning on the Pollen Fields

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This month’s recap is a bit later than usual, but only because we’re chugging along on the demo for the Falconer tier Kickstarter backers - and for...

Pine Devblog #50 - Trades and Transports

Pine Devblog #50 - Trades and Transports

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The 50th devblog already! And almost as if we knew, it coincidentally is quite a big one as we approach the first stable build of our demo. Let's go!

Pine - July & August Recap: A Slice of Pine

Pine - July & August Recap: A Slice of Pine

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Summer flew by! Part of the team took a small break during August, so we thought we’d combine the monthly recap into one larger one for the summer months...

Pine DevBlog #42 - Overlays and Overviews

Pine DevBlog #42 - Overlays and Overviews

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Progress is still going steady, as the 42nd consecutive weekly blog hits the web!

Pine - June Recap: Comprehensive Groundwork

Pine - June Recap: Comprehensive Groundwork

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Things are going according to plan! We’re heading into a rough few months in order to get the most out of our early development towards the first vertical...

Pine DevBlog #35 - Smooth-LODs and Storyboards

Pine DevBlog #35 - Smooth-LODs and Storyboards

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Lots of technological advancements this week! Important work was done on a large part of the island - caves (and therefore subterrains).

Pine - May Recap: Journey across Albamare

Pine - May Recap: Journey across Albamare

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After reaching more than a whopping 121k for Pine, we felt more energized than ever to continue to develop the game and let all ideas come to full fruition...

Pine DevBlog #34 - Sliding and Subterrains

Pine DevBlog #34 - Sliding and Subterrains

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This week we show off yet another traversal animation for Hue, some new VFX and some brand new concepts for one of Albamare's Vaults.

Pine DevBlog #32 - Leaps and LODs

Pine DevBlog #32 - Leaps and LODs

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We show off new animations, concept art and some important technological advancements in this week's development blog!

Pine DevBlog #30 - Whiteboxing and Wafting

Pine DevBlog #30 - Whiteboxing and Wafting

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This week we continued with the island's full spatial design, taking it from paper to the first digital steps.

Pine DevBlog #27 - Dusting and Discords

Pine DevBlog #27 - Dusting and Discords

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Our Kickstarter campaign concluded this week with a number that still blows our minds: €121,480!!! It goes without saying that we're extremely humbled...

Genetics, Organisms and State Machines in Pine

Genetics, Organisms and State Machines in Pine

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We take a closer look at the structure of organisms in Pine, as they grow through genetics, have systemic foundations and are moved by intricate state...

Pine DevBlog #24 - Languages and Litter-huts

Pine DevBlog #24 - Languages and Litter-huts

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Another week on Kickstarter! Hitting near 57k, we're still on schedule, given that we can get a nice end boost within the campaign.