Pine is a game that adapts to you. Using advanced AI, the game recognizes your patterns and style of play, and its creatures and world react, evolve and adapt to you specifically.

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Pine - November Recap: Road to Alpha

Pine - November Recap: Road to Alpha

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Another month, another update! We’re progressing well and have a very clear idea of the near future planning for Pine. Now almost starting on alpha...

Pine - October Recap: Exploration, diplomacy, combat

Pine - October Recap: Exploration, diplomacy, combat

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More good progress this month! We showed a very early version of the demo at CHI Play Amsterdam, but we noticed it could really use some work in a few...

Pine Devblog #52 - Collections and Calls

Pine Devblog #52 - Collections and Calls

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Last week we finished up the very first complete build of our demo - exciting times! We went to CHI Play in Amsterdam to show it. While we ran into some...

Pine - September Recap: A Morning on the Pollen Fields

Pine - September Recap: A Morning on the Pollen Fields

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This month’s recap is a bit later than usual, but only because we’re chugging along on the demo for the Falconer tier Kickstarter backers - and for...

Pine Devblog #50 - Trades and Transports

Pine Devblog #50 - Trades and Transports

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The 50th devblog already! And almost as if we knew, it coincidentally is quite a big one as we approach the first stable build of our demo. Let's go!

Pine - July & August Recap: A Slice of Pine

Pine - July & August Recap: A Slice of Pine

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Summer flew by! Part of the team took a small break during August, so we thought we’d combine the monthly recap into one larger one for the summer months...

Pine DevBlog #42 - Overlays and Overviews

Pine DevBlog #42 - Overlays and Overviews

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Progress is still going steady, as the 42nd consecutive weekly blog hits the web!

Pine - June Recap: Comprehensive Groundwork

Pine - June Recap: Comprehensive Groundwork

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Things are going according to plan! We’re heading into a rough few months in order to get the most out of our early development towards the first vertical...

Pine DevBlog #35 - Smooth-LODs and Storyboards

Pine DevBlog #35 - Smooth-LODs and Storyboards

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Lots of technological advancements this week! Important work was done on a large part of the island - caves (and therefore subterrains).

Pine - May Recap: Journey across Albamare

Pine - May Recap: Journey across Albamare

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After reaching more than a whopping 121k for Pine, we felt more energized than ever to continue to develop the game and let all ideas come to full fruition...

Pine DevBlog #34 - Sliding and Subterrains

Pine DevBlog #34 - Sliding and Subterrains

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This week we show off yet another traversal animation for Hue, some new VFX and some brand new concepts for one of Albamare's Vaults.

Pine DevBlog #32 - Leaps and LODs

Pine DevBlog #32 - Leaps and LODs

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We show off new animations, concept art and some important technological advancements in this week's development blog!

Pine DevBlog #30 - Whiteboxing and Wafting

Pine DevBlog #30 - Whiteboxing and Wafting

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This week we continued with the island's full spatial design, taking it from paper to the first digital steps.

Pine DevBlog #27 - Dusting and Discords

Pine DevBlog #27 - Dusting and Discords

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Our Kickstarter campaign concluded this week with a number that still blows our minds: €121,480!!! It goes without saying that we're extremely humbled...

Genetics, Organisms and State Machines in Pine

Genetics, Organisms and State Machines in Pine

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We take a closer look at the structure of organisms in Pine, as they grow through genetics, have systemic foundations and are moved by intricate state...

Pine DevBlog #24 - Languages and Litter-huts

Pine DevBlog #24 - Languages and Litter-huts

News

Another week on Kickstarter! Hitting near 57k, we're still on schedule, given that we can get a nice end boost within the campaign.

Pine DevBlog #23 - Cleanups and Cariblin-updates

Pine DevBlog #23 - Cleanups and Cariblin-updates

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After weeks of preparation, this week we finally got around to cleaning up some things we had been working on.

Pine is on Kickstarter - already past 20k in the first 24 hours!

Pine is on Kickstarter - already past 20k in the first 24 hours!

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After 7 months of preparation, we finally went live with our Kickstarter campaign for Pine - an action adventure game that adapts to you!

Pine - The official announcement trailer is here!

Pine - The official announcement trailer is here!

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After a few months of work, we proudly present the first official Pine trailer that gives you a glimpse of the adventure that awaits you on Albamare.

Pine DevBlog #19 - Thistles and Tailswipes

Pine DevBlog #19 - Thistles and Tailswipes

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This week we've worked on the backbones of a few important core features, such as a proper ally system, a genome forcing system and some more lighting...

Pine DevBlog #18 - Reconnects and Ragdolls

Pine DevBlog #18 - Reconnects and Ragdolls

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This week it was time for Casual Connect! One third of the team set out to reconnect with old friends and connect to some new developers, publishers and...

Pine DevBlog #17 - Lanterns and Little Birds

Pine DevBlog #17 - Lanterns and Little Birds

News

In the week leading to Casual Connect, we made sure to double up on some importing and ground structure work so that we can look at the content freshly...

Pine DevBlog #16 - Soars and Sequencers

Pine DevBlog #16 - Soars and Sequencers

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For this week, we wanted to focus on implementing a lot of ready-made assets into the engine at last. This is not only convenient to test a batch of gameplay...

Pine DevBlog #15 - Image-effects and Indie-pages

Pine DevBlog #15 - Image-effects and Indie-pages

News

While most of the Pine team are ending the week at the Global Game Jam, that didn't keep us from making quite a bit of progress on some tech and the trailer...

Pine DevBlog #14 - Birds and Beaches

Pine DevBlog #14 - Birds and Beaches

News

In the second week of January we worked a lot on some low-level technologies to advance the game's structure and make it all ready for the content creation...