Pine is a game that adapts to you. Using advanced artificial intelligence systems, the game recognizes your patterns and style of play, and its creatures and world react, evolve and adapt to you specifically.

Inspired by the adventures of Link in the Zelda-series, the intriguing nemesis system of Shadow of Mordor, Fable's choice-dependent progression and the dance-like combat of Bloodborne, Pine brings you an ever-evolving world that provides each player with a truly unique journey.


Header CoreFeatures 2

In the world of Pine, every action, even inaction, has an effect. The direction in which you explore the island of Albamare and way in which you come into contact with its many inhabitants, defines how the world will change, evolve and adapt.

Survival of the fittest, even when you’re not involved

Pine is world-centric, meaning things will happen across the island even without your involvement. Based on principles borrowed from evolution and ecology theory, every single species will try what it can to survive - from small power shifts to the utter extinction of a group, Albamare's living, breathing and constantly evolving world can and will make it happen.

The vast island of Albamare is waiting to be explored, one mystery at a time

As you embark upon the quest to save your tribe and find a new home, you uncover intriguing details about the history of the island and how the current evolutionary course came to pass.

Use a range of tools to make your way across the island

The island will provide you with everything you need, and as you progress, you will even discover many mysterious and helpful contraptions that will change the way you traverse, interact and fight: Scare away creatures with the Igniter, make your way across large gaps with the amazing Airglider or scale the highest cliffs using strong Climbing Axes!

Albamare is a dangerous place that learns from your moves

The island has its share of predators and territorial species. To defend yourself against their attacks or influence the course of action, Pine features a solid and varied combat system, inspired by the "dance-like" attacks and dodges of Bloodborne.

CoreFeatures Combat

But be wary, as your enemies will learn how you fight: They will observe you, try out different combos against you and physically evolve, to specifically oppose your style! It will force you to adapt to them in turn, so choose your enemies wisely.

Dynamic weather and a natural day/night cycle force Albamare's inhabitants to move and act

Based on their specific needs, some species will try to find shelter during storms or on cold nights, or even move to a new territory in large migrations. The weather can be your ally or your worst enemy, so keep an eye out for what's coming your way.

Original soundtrack featuring live recordings

Inspired by both classical symphonies as well as contemporary game and film music, Pine's soundtrack by Ratchet Audio seamlessly flows through the experience as if it were coming from the island itself.

Kickstarter Division

Header Story

In the world of Pine, Humans never reached the top of the food chain. In this novel ‘evolutionary timeline’, other species got the chance to develop language, cultivate and become smarter than ever.

You play as Hue, a timid adolescent growing up in an isolated group of Humans, deep into some beautiful pine woods. Traditionally, the tribe you live in does not go into the Out, afraid of the creatures wandering through the biosphere and afraid of losing their safety.

Header Island

We are filling Albamare's ecology with wondrous locations. It features mountains, plains, forests, beaches and swamps, ready to be explored in an open world-fashion.

The weather on the island is always active, meaning a species on the other side of Albamare might be fleeing from the storm that's raging there. You might even need to take advantage of certain weather conditions to get things done!

Header Species

Pine is all about your adventure and the way it evolves through your actions and interactions with its world. On your journey you will meet a wondrous cast of creatures, some more, some less evolved.

With every encounter, every interaction, you will learn more about the species you share the island with. Your decisions will alter the course of what all of Albamare will become.

You can choose to befriend a species, fight alongside them, help them to gain territory or even bring them food and resources. But you may also choose to attack them, steal their food or force them to abandon their current habitat and move on.

Your actions will shift the power of balance between Albamare's inhabitants - choose your friends and enemies wisely!

Find pieces of equipment on the island, or trade with and steal from the species living on Albamare! Earn their trust by using armor sets that resemble their cultures.

Each organism within a species looks different. Using procedural algorithms, we give each organism a personality and specialty. Based on their stats and style, they look differently. Natural selection and survival of the fittest will do the rest: the entire species will grow more towards the organisms that are strongest against you.

Kickstarter Division

Let us know what you think in the comment section below! We read all feedback, suggestions and ideas.

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For development, we're setting everything up to keep going, now that we know that we actually can! This means re-exporting a lot of art, while polishing a few animations, and also restructuring some SVN folders and project folders.

We also announced our newest species, a high-class avian one! We let our backers decide on a name. A few popular options are the "Highnest", "Forefeathers" or "Gobbledews" - we'll be deciding on one soon.

This species is slow in their domestic behavior, but fast, chaotic and agile when fighting! They tend to wear a lot of bling-bling, making them a bit heavy to fly... but they can peck you, poke you with their staffs or soar at you with both legs forward.

These avian creatures usually take the high road. They won't look at you unless you have something to offer, or you aggressively look at them first.

Our animator Lukas drawing shapes and ideas regarding this new species!

Our backers also finished all crowd achievements, which produced some fantastic results! One of the best things was seeing the clay creations come to life, as you can see in this Imgur album.

Another bit of fan-art we really can't leave unnoticed is this amazing 3D-printed version of our logo by Jesse Haack - so cool!

Furthermore, due to popular demand we finalized our Discord server for you to join! It's for discussions on Pine, general chat and asking questions to the developers. We won't be on it fulltime (because we have a game to make), but we'll check in occasionally to have a chat or answer your questions.

All in all, this past month has been a lot of community building, fan-art related updates and Kickstarter galore. But don't worry - we're continuing development as usual starting NOW, and you'll see a lot more art, technology and design goodness soon!

Until next time!

Genetics, Organisms and State Machines in Pine

Genetics, Organisms and State Machines in Pine


We take a closer look at the structure of organisms in Pine, as they grow through genetics, have systemic foundations and are moved by intricate state...

Pine DevBlog #24 - Languages and Litter-huts

Pine DevBlog #24 - Languages and Litter-huts


Another week on Kickstarter! Hitting near 57k, we're still on schedule, given that we can get a nice end boost within the campaign.

Pine DevBlog #23 - Cleanups and Cariblin-updates

Pine DevBlog #23 - Cleanups and Cariblin-updates

News 2 comments

After weeks of preparation, this week we finally got around to cleaning up some things we had been working on.

Pine is on Kickstarter - already past 20k in the first 24 hours!

Pine is on Kickstarter - already past 20k in the first 24 hours!

News 9 comments

After 7 months of preparation, we finally went live with our Kickstarter campaign for Pine - an action adventure game that adapts to you!


Congratulations on meeting the initial goal on Kickstarter. And of course good luck with the stretchgoals!

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MvdLaar Creator

A bit late, but thank you! We hit the first one at least :D

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I didnt know what "Watchers on IndieDB" meant, so when I figured out, created an account and Follow you! Go Pine! So excited about this game.

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MvdLaar Creator

So glad you did! Things are moving fast here too - perhaps another crowd achievement met soon :)

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Back n followed.... n retweeted :D , sorry I dont like using facebook.

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MvdLaar Creator

Woohoo, thanks! <3 And no worries, shares are going fast for that crowd achievement. :D

Reply Good karma+1 vote

Wow! This looks amazing, and with another year before release, I can't wait to see what this can become! Followed :)

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MvdLaar Creator

Thanks Ethan, we're doing all we can to make it tons better. :)

Reply Good karma+1 vote

Awesome project! Totally following =)

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MvdLaar Creator

Woohoo, great to hear!

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Latest tweets from @twirlbound

RT @ControlMagazine: .@Twirlbound over Pine #Kickstarter succes: "Volg andere campagnes om te kijken wat werkt"

Apr 24 2017

RT @pixelnicks: #EagleIsland update 3 including an old travel brochure for Eagle Island which I found on eBay. Weird?!

Apr 22 2017

We're a Twitter verified account now!

Apr 21 2017

RT @Laadscherm: We spreken @Twirlbound over hun Kickstarter-succes Pine: ze haalden meer dan 100.000 euro op

Apr 20 2017

RT @Gamekings: .@GKShellyy & @prrrpl zitten klaar voor een goedgevulde Indiekings met onder andere Pine en Antegods

Apr 18 2017

All Walls Must Fall has only 2 days left on Kickstarter! Support it now to secure your closed alpha access! #TeamKai

Apr 17 2017

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