Inspired by the adventures of Link in the Zelda-series, the intriguing nemesis system of Shadow of Mordor, Fable's choice-dependent progression and the dance-like combat of Bloodborne, Pine brings you an ever-evolving world that provides each player with a truly unique journey.
In the world of Pine, every action, even inaction, has an effect. The direction in which you explore the island of Albamare and way in which you come into contact with its many inhabitants, defines how the world will change, evolve and adapt.
Pine is world-centric, meaning things will happen across the island even without your involvement. Based on principles borrowed from evolution and ecology theory, every single species will try what it can to survive - from small power shifts to the utter extinction of a group, Albamare's living, breathing and constantly evolving world can and will make it happen.
As you embark upon the quest to save your tribe and find a new home, you uncover intriguing details about the history of the island and how the current evolutionary course came to pass.
The island will provide you with everything you need, and as you progress, you will even discover many mysterious and helpful contraptions that will change the way you traverse, interact and fight: Scare away creatures with the Igniter, make your way across large gaps with the amazing Airglider or scale the highest cliffs using strong Climbing Axes!
The island has its share of predators and territorial species. To defend yourself against their attacks or influence the course of action, Pine features a solid and varied combat system, inspired by the "dance-like" attacks and dodges of Bloodborne.
But be wary, as your enemies will learn how you fight: They will observe you, try out different combos against you and physically evolve, to specifically oppose your style! It will force you to adapt to them in turn, so choose your enemies wisely.
Based on their specific needs, some species will try to find shelter during storms or on cold nights, or even move to a new territory in large migrations. The weather can be your ally or your worst enemy, so keep an eye out for what's coming your way.
Inspired by both classical symphonies as well as contemporary game and film music, Pine's soundtrack by Ratchet Audio seamlessly flows through the experience as if it were coming from the island itself.
In the world of Pine, Humans never reached the top of the food chain. In this novel ‘evolutionary timeline’, other species got the chance to develop language, cultivate and become smarter than ever.
You play as Hue, a timid adolescent growing up in an isolated group of Humans, deep into some beautiful pine woods. Traditionally, the tribe you live in does not go into the Out, afraid of the creatures wandering through the biosphere and afraid of losing their safety.
We are filling Albamare's ecology with wondrous locations. It features mountains, plains, forests, beaches and swamps, ready to be explored in an open world-fashion.
The weather on the island is always active, meaning a species on the other side of Albamare might be fleeing from the storm that's raging there. You might even need to take advantage of certain weather conditions to get things done!
Pine is all about your adventure and the way it evolves through your actions and interactions with its world. On your journey you will meet a wondrous cast of creatures, some more, some less evolved.
With every encounter, every interaction, you will learn more about the species you share the island with. Your decisions will alter the course of what all of Albamare will become.
You can choose to befriend a species, fight alongside them, help them to gain territory or even bring them food and resources. But you may also choose to attack them, steal their food or force them to abandon their current habitat and move on.
Your actions will shift the power of balance between Albamare's inhabitants - choose your friends and enemies wisely!
Find pieces of equipment on the island, or trade with and steal from the species living on Albamare! Earn their trust by using armor sets that resemble their cultures.
Each organism within a species looks different. Using procedural algorithms, we give each organism a personality and specialty. Based on their stats and style, they look differently. Natural selection and survival of the fittest will do the rest: the entire species will grow more towards the organisms that are strongest against you.
Let us know what you think in the comment section below! We read all feedback, suggestions and ideas.
Crowd achievements are going well: we're getting cool fan-art, On the Origin of Species readers and shares and likes on all social media! Read more here.
We're also running another Thunderclap: this time for the last 48 hours of the campaign, to really go out with a bang!
Furthermore, we translated the entire Kickstarter page for our Spanish fans - check it out here.
Alongside all this, we've made good progress on improved combat and movement: more on that next week! This week, we shared a deep look into the life of the Litters, including their brand-new music theme! Check out a crosspost of the Litter highlight right below:
Let’s start with the basics. The Litter is an alternatively evolved version of the lizard (Lacertilia, Reptilia) who developed particularly toxic saliva to fend off enemies and build tools with. Taking inspiration from the Knight Anole and standard Gecko, the Litter adds a bit of flair by standing, walking and running on two feet.
Those who have been with us for a while might notice that this is an updated version of the Litter model! We’ve been working hard to align their style with the newer, more detailed Fexel and Krocker species. A similar treatment was given to the Cariblin recently!
When fully clothed and evolved, the Litter can wear self-knitted clothing, like a hat or ankle- and arm-guards. Some of the more adventurous Litters even have space to hang lanterns from their hood.
The Litters collect food and resources in the large wooden baskets carried on their backs. Alongside the standard insects, they got used to eating fish, grains and berries.
It spits and spreads their acid in cases of tension and conflicts. When things get just a bit too warm for them, they tend to bite, so don’t get too close.
The Litters live and fight in groups. Even though they can’t block, they’ll make sure to work together to let you focus on one place, before hitting you in the back with a rapid spit. These little fellas can be hard to battle!
Their language is snappy and noisy, which fits their culture well – they don’t need sophisticated communication, as long as they can eat and spit.
Litters also have a knack for shiny things. They tend to decorate their housing arrangements with glittery stuff like crystals and glow-worms – now you know what to look out for to appeal to them!
Their housing arrangements are compact but useful. The more evolved they are, the more advanced their buildings become vertically – and the use of materials is pretty house-like too. Check it out!
Each species in Pine has their own musical theme – when they grow bigger and stronger on the island, you’ll hear more influences of that particular theme. We’re always looking for interesting instruments and soundscapes to underline the culture of the species.
Here is, for the first time, a sample of the March of the Litters!
We hope you like it! Any questions about the Litter? Let us know in the Kickstarter comments!
Until next time!
After 7 months of preparation, we finally went live with our Kickstarter campaign for Pine - an action adventure game that adapts to you!
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