Pine is a game that adapts to you. Using advanced artificial intelligence systems, the game recognizes your patterns and style of play, and its creatures and world react, evolve and adapt to you specifically.

Inspired by the adventures of Link in the Zelda-series, the intriguing nemesis system of Shadow of Mordor, Fable's choice-dependent progression and the dance-like combat of Bloodborne, Pine brings you an ever-evolving world that provides each player with a truly unique journey.


Header CoreFeatures 2

In the world of Pine, every action, even inaction, has an effect. The direction in which you explore the island of Albamare and way in which you come into contact with its many inhabitants, defines how the world will change, evolve and adapt.

Survival of the fittest, even when you’re not involved

Pine is world-centric, meaning things will happen across the island even without your involvement. Based on principles borrowed from evolution and ecology theory, every single species will try what it can to survive - from small power shifts to the utter extinction of a group, Albamare's living, breathing and constantly evolving world can and will make it happen.

The vast island of Albamare is waiting to be explored, one mystery at a time

As you embark upon the quest to save your tribe and find a new home, you uncover intriguing details about the history of the island and how the current evolutionary course came to pass.

Use a range of tools to make your way across the island

The island will provide you with everything you need, and as you progress, you will even discover many mysterious and helpful contraptions that will change the way you traverse, interact and fight: Scare away creatures with the Igniter, make your way across large gaps with the amazing Airglider or scale the highest cliffs using strong Climbing Axes!

Albamare is a dangerous place that learns from your moves

The island has its share of predators and territorial species. To defend yourself against their attacks or influence the course of action, Pine features a solid and varied combat system, inspired by the "dance-like" attacks and dodges of Bloodborne.

CoreFeatures Combat

But be wary, as your enemies will learn how you fight: They will observe you, try out different combos against you and physically evolve, to specifically oppose your style! It will force you to adapt to them in turn, so choose your enemies wisely.

Dynamic weather and a natural day/night cycle force Albamare's inhabitants to move and act

Based on their specific needs, some species will try to find shelter during storms or on cold nights, or even move to a new territory in large migrations. The weather can be your ally or your worst enemy, so keep an eye out for what's coming your way.

Original soundtrack featuring live recordings

Inspired by both classical symphonies as well as contemporary game and film music, Pine's soundtrack by Ratchet Audio seamlessly flows through the experience as if it were coming from the island itself.

Kickstarter Division

Header Story

In the world of Pine, Humans never reached the top of the food chain. In this novel ‘evolutionary timeline’, other species got the chance to develop language, cultivate and become smarter than ever.

You play as Hue, a timid adolescent growing up in an isolated group of Humans, deep into some beautiful pine woods. Traditionally, the tribe you live in does not go into the Out, afraid of the creatures wandering through the biosphere and afraid of losing their safety.

Header Island

We are filling Albamare's ecology with wondrous locations. It features mountains, plains, forests, beaches and swamps, ready to be explored in an open world-fashion.

The weather on the island is always active, meaning a species on the other side of Albamare might be fleeing from the storm that's raging there. You might even need to take advantage of certain weather conditions to get things done!

Header Species

Pine is all about your adventure and the way it evolves through your actions and interactions with its world. On your journey you will meet a wondrous cast of creatures, some more, some less evolved.

With every encounter, every interaction, you will learn more about the species you share the island with. Your decisions will alter the course of what all of Albamare will become.

You can choose to befriend a species, fight alongside them, help them to gain territory or even bring them food and resources. But you may also choose to attack them, steal their food or force them to abandon their current habitat and move on.

Your actions will shift the power of balance between Albamare's inhabitants - choose your friends and enemies wisely!

Find pieces of equipment on the island, or trade with and steal from the species living on Albamare! Earn their trust by using armor sets that resemble their cultures.

Each organism within a species looks different. Using procedural algorithms, we give each organism a personality and specialty. Based on their stats and style, they look differently. Natural selection and survival of the fittest will do the rest: the entire species will grow more towards the organisms that are strongest against you.

Kickstarter Division

Let us know what you think in the comment section below! We read all feedback, suggestions and ideas.

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RSS Articles

Crowd achievements are going well: we're getting cool fan-art, On the Origin of Species readers and shares and likes on all social media! Read more here.

We're also running another Thunderclap: this time for the last 48 hours of the campaign, to really go out with a bang!

Furthermore, we translated the entire Kickstarter page for our Spanish fans - check it out here.

Alongside all this, we've made good progress on improved combat and movement: more on that next week! This week, we shared a deep look into the life of the Litters, including their brand-new music theme! Check out a crosspost of the Litter highlight right below:

Species Spotlight: the Litter

Let’s start with the basics. The Litter is an alternatively evolved version of the lizard (Lacertilia, Reptilia) who developed particularly toxic saliva to fend off enemies and build tools with. Taking inspiration from the Knight Anole and standard Gecko, the Litter adds a bit of flair by standing, walking and running on two feet.

Those who have been with us for a while might notice that this is an updated version of the Litter model! We’ve been working hard to align their style with the newer, more detailed Fexel and Krocker species. A similar treatment was given to the Cariblin recently!

When fully clothed and evolved, the Litter can wear self-knitted clothing, like a hat or ankle- and arm-guards. Some of the more adventurous Litters even have space to hang lanterns from their hood.

The Litters collect food and resources in the large wooden baskets carried on their backs. Alongside the standard insects, they got used to eating fish, grains and berries.

It spits and spreads their acid in cases of tension and conflicts. When things get just a bit too warm for them, they tend to bite, so don’t get too close.

The Litters live and fight in groups. Even though they can’t block, they’ll make sure to work together to let you focus on one place, before hitting you in the back with a rapid spit. These little fellas can be hard to battle!

Their language is snappy and noisy, which fits their culture well – they don’t need sophisticated communication, as long as they can eat and spit.

Litters also have a knack for shiny things. They tend to decorate their housing arrangements with glittery stuff like crystals and glow-worms – now you know what to look out for to appeal to them!

Their housing arrangements are compact but useful. The more evolved they are, the more advanced their buildings become vertically – and the use of materials is pretty house-like too. Check it out!

Each species in Pine has their own musical theme – when they grow bigger and stronger on the island, you’ll hear more influences of that particular theme. We’re always looking for interesting instruments and soundscapes to underline the culture of the species.

Here is, for the first time, a sample of the March of the Litters!

We hope you like it! Any questions about the Litter? Let us know in the Kickstarter comments!

Until next time!

Pine DevBlog #23 - Cleanups and Cariblin-updates

Pine DevBlog #23 - Cleanups and Cariblin-updates

News 2 comments

After weeks of preparation, this week we finally got around to cleaning up some things we had been working on.

Pine is on Kickstarter - already past 20k in the first 24 hours!

Pine is on Kickstarter - already past 20k in the first 24 hours!

News 9 comments

After 7 months of preparation, we finally went live with our Kickstarter campaign for Pine - an action adventure game that adapts to you!

Pine - The official announcement trailer is here!

Pine - The official announcement trailer is here!

News 1 comment

After a few months of work, we proudly present the first official Pine trailer that gives you a glimpse of the adventure that awaits you on Albamare.

Pine DevBlog #19 - Thistles and Tailswipes

Pine DevBlog #19 - Thistles and Tailswipes

News 1 comment

This week we've worked on the backbones of a few important core features, such as a proper ally system, a genome forcing system and some more lighting...


I didnt know what "Watchers on IndieDB" meant, so when I figured out, created an account and Follow you! Go Pine! So excited about this game.

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MvdLaar Creator

So glad you did! Things are moving fast here too - perhaps another crowd achievement met soon :)

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Back n followed.... n retweeted :D , sorry I dont like using facebook.

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MvdLaar Creator

Woohoo, thanks! <3 And no worries, shares are going fast for that crowd achievement. :D

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Wow! This looks amazing, and with another year before release, I can't wait to see what this can become! Followed :)

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MvdLaar Creator

Thanks Ethan, we're doing all we can to make it tons better. :)

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Awesome project! Totally following =)

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MvdLaar Creator

Woohoo, great to hear!

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Prototyping streaming and the Great Valley area - let's see what's down there... #screenshotsaturday #pine

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RT @Twirlbound: First species spotlight is up!

Mar 24 2017

RT @Indie_Kickstart: Help #indiedev #gamedev @Twirlbound with their AWESOME #adventure #indiegame Pine on #Thunderclap getting attention…

Mar 24 2017

First species spotlight is up!

Mar 24 2017

RT @OliverSnyders: Promising @Kickstarter Games: 3 of 10 Pine, by @Twirlbound! Info: #GameDev

Mar 24 2017

We hit 100 supporters on our Thunderclap! Thx @CadeRageous for being our #100! 16 days left to blow this up!

Mar 24 2017

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