PICNIC is a postmodern text/music/sound nightmare labyrinth game world, a linguistic first-person shocker exploration mind puzzle game, a minimalistic industrial noise nightmare, a disturbing way to a lovely green picnic hill, a labyrinth story, a book, a novel, called 'Picnic', a dream dreamed by a damaged street cleaning robot, a puzzle labyrinth text, the eccentric mind of the writer of the novel 'Picnic', a way out of the nightmare, endless labyrinth walls, re-write, re-construct, de-construct the novel 'Picnic', a forgotten sentence of the eccentric avantgarde writer Raymond Roussel on a dark wall ... let's go... it's picnic time!

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PICNIC

PICNIC

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PICNIC is a 3 dimensional labyrinth game. And this 3 dimensions are not only spatial: The first dimension is the visual dimension, a surreal digital labyrinth...

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PICNIC
Platforms
Linux
Creator
A.D.K.
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Style
Genre
Visual Novel
Theme
Abstract
Players
Single Player
Project
Indie
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