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Pawarumi is a modern shoot’em up set in a retro futuristic sci-fi pre-Columbian universe. You’ll take control of the almighty ship Chukaru and its three unique weapons! Shoot wisely to either do double damage, heal yourself or charge your Super Attack!

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Update on our development !

News

Hello guys !
A few updates on Pawarumi !

We had a very busy summer going to Gamescom and Animasia, preparing for events is actually harder than developing games !
But we had a tremendous amount of great feedbacks ! Players from all age and nations, casual or hardcore ones loved the game and it was a relief for us as well as the confirmation that we are on the right path to deliver an awesome experience!


Since then,we started building two more levels these past month and it already looks really cool :)
We wanted to share this with you while you wait for our upcoming gameplay trailer !
Underground

This is the Underground level.Here, gameplay will be inspired by famous Indiana Jones scenes full of deadly traps ! So be ready to dodge surprising deadly patterns!

desertskyline

And this is the birth of our desert level ! You'll have to defend the pyramid from swarms of ennemies coming to destroy it !

And here are a few more screenshot of Snowbase and Foundry levels !icebossfoundry

We hope that you like how the game is coming together !
Stay tuned for the trailer and feel free to be curious and follow us on facebook and twitter !

See you soon !
Alex

Pawarumi, an upcoming original Shoot'em Up

Pawarumi, an upcoming original Shoot'em Up

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Pawarumi is an epic shoot'em up with intertwined game mechanics. It takes place in an alternate futuristic universe inspired by the ancient south american...

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Latest posts from @manufacture_43

RT @yokkaichi_bow: PAWARUMIのNormal点稼ぎを少しがんばってみた。 Heroicで鍛えられたのでワリと楽にプレイできたが、 ラスボスに20分かかるのはやっぱり面倒ですなw 今後はHeroicクリアをたまに遊ぶ感じでいいかな。 とても良いS… T.co

Jun 22 2023

RT @yokkaichi_bow: PAWARUMIでDiscoveryの点稼ぎをがんばってみた。 このぐらいの難易度とプレイ時間なら楽だなあ。 NormalもHeroicもラスボス稼ぎだけで20分以上だし、 そもそも狙うのが難しいのでワシにはムリだなあw T.co

Jun 21 2023

RT @yokkaichi_bow: PAWARUMI、特にここに苦労した。 パターンが出来るまでしんどかった。 T.co

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