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Build your village into a town, trade with your neighbours, raise an army, march to battle, and fight for your place in the Patchwork Empire!

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Transparency for trees with OpenGL

Transparency for trees with OpenGL

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We struggled with transparency when rendering trees with OpenGL. Here is what we found out, hopefully it will help others stuck on the same thing :)

When skeletal animation goes wrong

When skeletal animation goes wrong

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When skeletal animation goes wrong, the results are... awesome!

Polygon-based visibility for fog of war

Polygon-based visibility for fog of war

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Check out these test videos of our new fog of war system. It is polygon-based, and terrain and other obstacles can block visibility. Maximum visibility...