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Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

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Party of Sin Released on Desura

Party of Sin Released on Desura

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You take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players.

Party of Sin Release Dated

Party of Sin Release Dated

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Deadly Sins puzzle-platformer is dated for release on Steam!

Party of Sin Trailer (New!)

Party of Sin Trailer (New!)

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We spent a solid 3 months and a portion of our Kickstarter funds getting this one right, enjoy!

Figuring Out Our Progression: Giant Post-it Wall

Figuring Out Our Progression: Giant Post-it Wall

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When in doubt, make a post-it wall! That's what our gameplay designers did and now we all feel better knowing there's a tangible, organized progression...

The Pivot: A Belated Spring Cleaning

The Pivot: A Belated Spring Cleaning

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Last week we realized we were at a pivot point. This week we've decided just what that pivot is going to mean for our development. We'll be removing a...

Party of Sin Pivots After 3 Years in Development!

Party of Sin Pivots After 3 Years in Development!

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Getting honest feedback from so many people at the same time has been our fantasy for months now, but we're finding it's impossible to satisfy everyone...

Progress Update: Adventures and Gameplay

Progress Update: Adventures and Gameplay

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Sloth gets a tricked-out teddy bear, our engine gets a thorough scrubbing, and the GUI gets oh so beautifully gooier!

Project Management System Review

Project Management System Review

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Recently the team has decided to go into a final crunch-mode, and we're bringing in the big guns this time: Project Management Systems. Read more to see...

Interview With Baltimore Gamer & Design Update

Interview With Baltimore Gamer & Design Update

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Dan and Matthew from Baltimore Gamer sit down for a chat about game design.

Purgatory Progress

Purgatory Progress

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This week we've been to E3, enhanced Purgatory's art style, and made some major changes to the game's core mechanics affecting difficulty level.

Test Data Collection and Analytics

Test Data Collection and Analytics

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Attention all indie development teams stuck in development hell (who isn't?!): here's a 3-step guide on how to crank up the objectivity and productivity...

Ottawa Game Conference

Ottawa Game Conference

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Last week I had a chance to attend the Ottawa Game Conference (OGC). Yes, Ottawa has a game industry! I was delighted to meet all the great people from...

Weekly Update: New GUI and Design Pipeline

Weekly Update: New GUI and Design Pipeline

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Check out Party of Sin's brand-new in-game GUI and meta-gameplay elements!

Weekly Update: Steam, Animations, and Level Design

Weekly Update: Steam, Animations, and Level Design

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Party of Sin is getting a makeover for its date with Steam including updated code, animations, and level design.

Party of Sin will Corrupt GameScape

Party of Sin will Corrupt GameScape

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Our Seven Deadly Sins will be tearing through GameScape in Baltimore on July 20-22. Be there or be square!

Importance of Blogging Idols

Importance of Blogging Idols

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Dan blogs about blogging, giving us some insight into his idols and personal writing style.

Weekly Update: Purgatory Progress and Animations

Weekly Update: Purgatory Progress and Animations

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Every Friday or Saturday I want to do these weekly updates as a way to keep everyone up to date on what is going on with Party of Sin.

Character Control: Jumping

Character Control: Jumping

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Ever considered the relationship between character shape and game type? Here's a developer's perspective.

First Day at the Office

First Day at the Office

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Dan gives some insight into his first step into full-time indie development.

"I Quit My Job!"

"I Quit My Job!"

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Dan, our project lead, announces that he's quit his day job in order to fully commit to indie development! Woot!

PAX: Corrupted by Sin

PAX: Corrupted by Sin

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Here's a quick debrief of all that the Seven Deadlies got into at PAX this year, enjoy!

Visit PoS at PAX! Booth #873

Visit PoS at PAX! Booth #873

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Party of Sin will be at PAX next weekend, booth #873. Drop by to play our up-to-date demo and grab some sinful gear!

Conferences Past and Future

Conferences Past and Future

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Here is a log of our week at GDC 2012. We’ll be at PAX East in two weeks!

Kickstarter Goal Reached!

Kickstarter Goal Reached!

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Whoo! We did it! $8,000 on our Kickstarter fund. There's still time to pre-order and get Kickstarter-exclusive rewards!

Gameplay Trailer Published

Gameplay Trailer Published

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Dan gives commentary while running through the first level of Hell in our first trailer to exclusively feature gameplay!

Party of Sin at IGDA Montreal

Party of Sin at IGDA Montreal

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Dan tells the story of presenting the game at IGDA and a few changes to the game's Kickstarter.

Party of Sin Development Update: Sounds and Design

Party of Sin Development Update: Sounds and Design

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We reveal all the fun stuff we've been up to since MAGFest.

Kickstarter Launched for Party of Sin

Kickstarter Launched for Party of Sin

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Pre-Order Party of Sin and get a free wallpaper and mention in the game's credits!

Party of Sin Debuts Trailer at MAGFest

Party of Sin Debuts Trailer at MAGFest

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We show off our new trailer for Party of Sin and give a shout out to all the great people at MAGFest.

Super Power Update: Sounds, Art, and Design

Super Power Update: Sounds, Art, and Design

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Crankshaft Games gives you a content update on everything from Sin theme-songs to new angels to Hell's boss.