“Party of Sin” is a cooperative, fast-paced, run and gun platformer where you use your unique powers to fight, platform and solve puzzles. Battle angels, beasts, knights and other creatures with your friends but also compete with them for individual gain. Use Lust’s stun ability to stop enemies or other players in their tracks. Use each Sins’ special ability to interact with the environment in a special way. Clear a gap using Greed’s hookshot or long jump with Pride. Solve puzzles using your mind, not the developer’s. Each puzzle is open-ended and allows for multiple solutions. Along your adventure, be sure to use the full arsenal of weapons at your disposal. Whether it be the fast-shooting machine gun or the burst fire MIRV, enemies won’t stand a chance! Party of Sin reinvents well known religious environments by turning it upside down. An innovative art style will paint the environment and animated backdrops will bring context to each battle.
Party of Sin is getting a makeover for its date with Steam including updated code, animations, and level design.
Our Seven Deadly Sins will be tearing through GameScape in Baltimore on July 20-22. Be there or be square!
Dan blogs about blogging, giving us some insight into his idols and personal writing style.
Every Friday or Saturday I want to do these weekly updates as a way to keep everyone up to date on what is going on with Party of Sin.
Ever considered the relationship between character shape and game type? Here's a developer's perspective.
Dan gives some insight into his first step into full-time indie development.
Dan, our project lead, announces that he's quit his day job in order to fully commit to indie development! Woot!
Here's a quick debrief of all that the Seven Deadlies got into at PAX this year, enjoy!
Party of Sin will be at PAX next weekend, booth #873. Drop by to play our up-to-date demo and grab some sinful gear!
Here is a log of our week at GDC 2012. We’ll be at PAX East in two weeks!
Whoo! We did it! $8,000 on our Kickstarter fund. There's still time to pre-order and get Kickstarter-exclusive rewards!
Dan gives commentary while running through the first level of Hell in our first trailer to exclusively feature gameplay!
Dan tells the story of presenting the game at IGDA and a few changes to the game's Kickstarter.
We reveal all the fun stuff we've been up to since MAGFest.
Pre-Order Party of Sin and get a free wallpaper and mention in the game's credits!
We show off our new trailer for Party of Sin and give a shout out to all the great people at MAGFest.
Crankshaft Games gives you a content update on everything from Sin theme-songs to new angels to Hell's boss.
Crankshaft Games dishes out the details on the game development conferences we'll be attending and what we'll have for everyone who comes to see us.
Party of Sin is 30% of the way. A lot done but a lot more to do. Enjoy the read/pics.
News in all departments including new cartoon sprites and AI behaviour trees.
We are really close to finishing up the first world of Party of Sin. One and half more levels to go! And then a BETA or something like that!
Here is a dev update for levels 3 and 4 in Hell (1st world) in Party of Sin. We are looking for feedback, so drop us a line to share you thoughts with...
The Party of Sin team continue their commitment to open development updates. Pictures of Hell inside!
Party of Sin has been bad, very very bad. Dan explains why this is so and how we intend to fix it.
Here is the first part of engine breakdown articles that will be focusing on character animations.
Party of Sin's Alex ventures where very few men have before and puts on a bikini (or something like that) for the IndieDB community.
Here are the bloopers when filming the Indie Infomercial Man. Check it out and please vote!
I am a concerned parent that would like to discuss the idea of shooters in gaming today.
Enjoy this IOTY infomercial, if you haven't voted yet, make it so!
Here are some updated screenshots for Earth1. We added a few new assets and polished up a few things.