Paper Cowboys is an online + couch co-op six player western platformer. Ride through the old west on a raptor that shoots lasers as you tear through the worst bad guys in Texas with a can of beans in one hand and an eight-barreled shotgun in the other! Enjoy a heart-pounding soundtrack, the finest stick figure artwork made with professional imaging tools like MS Paint, and game play that will have you banging on your keyboard as you shout "I'm gonna beat this game next time!"
It's been a fast week but I still managed to get the major level 1 assets in line along with 3D enemy scripts converted from their 2D counterparts.
Here is how level 1 looks right now:
The overall level looks like:
Although the work is not done, I can have very simple enemies stand still or crouch and shoot the player down, or chase them down.
It's important to remember that the camera is 3D, so there are a lot of untapped possibilities I should explore that could enrich the experience without annoying the player.
Just got these working before the news post. Using the FX Quest Unity3D package, I was able to bring in exploding barrels of TNT into the game. On top of that I have the Ultimate Game Tools fracturing package that allows me to generate deformable solids...I haven't integrated it thus far but I think it would be awesome to have the building get smashed up in the explosion. Here's what I have so far:
I still have to do weapon drops, special weapons and the boss....but that's after I polish what I have done right now a bit. I don't want to go too fast or else I'll forget to do things I really need to do in the 2D to 3D conversion. The good news is the 2D version is still fully functional in the same project! Stay tuned for more updates...