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Ever wondered how a video game music is created ? Here, our beloved composer, Ganaé, explains how he creates a music from feelings...!

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Hello everyone!! Remember Mio? We're going to let Ganaé, our beloved composer, present you his work on that mysterious character, and above all, explain you “How a music’s game is done!!”

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1st step – The order

It’s the first step. Jérôme, our very own artistic director, asks me for a music, for a level, a story event, or a character.

2nd step – The theme writing

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The idea will be to create a melody that’ll match, in this case with the character of Mio.

So I create the theme in the most pure possible way with my keyboard so I can be as neutral as possible.

Recording Mio’s theme

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For the required theme, I choose a 3-part melody. The first one oscillates between major harmonies (joy) and minor (sadness) ; the second part is much more focused on comfort and hope, and finally the 3rd part takes again the first theme by slightly changing the harmonies to give a different colors.

3rd step – The arrangement and the orchestration

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We are now entering the most complex phase to me. As a matter of fact, once the melody is obtained, I now need to arrange it and orchestrate it according to the needs of the theme.

Let’s talk in technical terms: I work with Logic Pro, a Mac software, with two MIDI software (a Yamaha CLP, to play and and a Komplete Kontrol for the effects and the potentiometers). The MIDI keyboards are control surfaces; they don’t produce any sound but allow you to send information to my sequencer (Logic Pro). This one transforms the information into sound according to plug-in (samples or not) that I open.

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Let’s get back to business. I own a huge quantity of instruments (about 15 000 sounds… I especially use the Komplete series, Albion from Spitfire, and the orchestral suites from East West), which makes an important amount of available samples. In order to choose, I opt for some sound families or certain software in accordance to demand.

In general, I talk with Jérôme through many emails before arriving to the final idea. Here’s how it happened here:

– WIP n°1

I first of all proposed to him an instrumental atmosphere developed in one of my pieces.

He was okay with it regarding the form, but not in substance, “way too depressing”.

– WIP n°2

I got back to work and I sent him this version of the theme :

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I then mixed acoustic instruments and pads.

I kept the idea of plenitude with round and plain basses. For the crystalline side I used light electronic bells.

– WIP n°3

Jérôme asks me to pull off the basses because that makes the music depressing. Without bass, I think something is missing, but I still send it back.

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To Jérôme, the ringings right at the start would need to bring a light note, then, coupled with chorus, the result will be perfect! You would need to put some more lightness in the melody, for it’s globally too bulky.

– WIP n° 4

I modify again and enrich it with light percussion. I opt for children chorus singing “Heaven Is The Light” (How beautiful technology is…). I’m starting to hit the bull’s eye.

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You may have noticed a dissonance in the children chorus harmonies. That effect was wanted but I’ve decided to change that, upon Jérôme’s advice. I add a line of kettledrums, of Drum Bass and Easter Island Hit to fill up the low frequencies. I add chimes and voices on some passages to bring some divine elements and here comes the pre-mastering version !!!

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4th step – The mastering

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It’s about upgrading the standards of the song but also about polishing it to the standards of the rest of the soundtrack. In order to do this, I don’t use external software, for now I prefer to use Logic and create my mastering by using the same methodology. I then apply different effects to the song (equalization, compressors, expanders, stereo, spreader, limitors). This inflates the sound and balances the levels.

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That’s it, you know everything. I propose as a bonus to listen to the same theme but differently orchestrated. This time is a symphonic version (I’m a huge fan of orchestral versions…).

Orchestrated version

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The work is different here for every instrument and every musical phrase are reworked to humanize everything… It’s a lot of time and work… But this is another story…

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We hope you liked this Update, don’t hesitate to tell us what you think of it. See you soon in the Land of Dreams!

All the Too Kind Studio Team

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Maninblue999
Maninblue999 - - 103 comments

This is kind of cool to read about :D Thanks for sharing!

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Hegor Author
Hegor - - 26 comments

Glad you like it!

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michaelklier
michaelklier - - 38 comments

Thanks for sharing your process! Really interesting to read your thought process combined with the directions you received.

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Hegor Author
Hegor - - 26 comments

No prob!

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