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The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

Add media Report RSS OverDose ViDoc 01 - Technology & Stockpile
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xalener
xalener - - 1,605 comments

Skeet.

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Tone-Malone
Tone-Malone - - 257 comments

Looks awesome man.

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Kyou.
Kyou. - - 920 comments

Hahaha Good old Et and many hours wasted in fuel dump

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chris_sloany
chris_sloany - - 2,830 comments

lookin rlly sexy!!!

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radutanasie
radutanasie - - 949 comments

I've been tracking you guys for two years and I have to say that you have been making good progress ever since.

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Ztormi
Ztormi - - 137 comments

Nice, you're speaking a bit too fast though.

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WarlockSyno
WarlockSyno - - 226 comments

You guys did the same thing Valve did to the Quake 2 engine for Source. Nice job upgrading the living **** out of the engine! :D

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Necrod
Necrod - - 1,302 comments

No actually because Source doesnt look near as good as this :)

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werty2517
werty2517 - - 242 comments

SWEET! this looks awesome, but will it be for free? and whens it coming out?

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[Berserk]
[Berserk] - - 84 comments

Yes, free and open source. Why? Are you willing to pay for it? :D

And to answer your second question: "When it's done" :p

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I'd pay for it if, the gameplay itself is on the same level as the visuals.

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SinKing
SinKing - - 3,119 comments

Beautiful! It's getting better all the time. From Minute 1 to 1:15 you might as well have spoken Chinese though - I didn't understand a word ;)

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SneakySoft
SneakySoft - - 340 comments

great vid, fps seems to be a little low. What is the hardware you are running this on?

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GavinStevens Author
GavinStevens - - 620 comments

I was recording a HD video with fraps in real time while rendering a next generation lighting solution... Of course it dropped below 60fps.

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Gregs2k2
Gregs2k2 - - 161 comments

Obviously...

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GavinStevens Author
GavinStevens - - 620 comments

Binocs innit...

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Mars_3K
Mars_3K - - 729 comments

Gorgeous. I know you suffered some knockbacks recently, but your perseverance is really beginning to pay off.

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paranoidMonkey
paranoidMonkey - - 31 comments

Realy cool :)

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hate4uall
hate4uall - - 702 comments

i lold at rim lighting , great stuff

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Argoon
Argoon - - 1,078 comments

Nice work and the engine looks really good but one thing striked me as ode, can you explain why the shadow of the objects overlaps the hand model when they shouldn't do that? Is ode because the shadow is casting the other way.

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GavinStevens Author
GavinStevens - - 620 comments

"NOTE: The reason the shadows at time draw in front of the hands is simple, the hands are a test model attached to the screen. That of course won't happen with the correct drawing later."

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Sousuke
Sousuke - - 88 comments

Are the hands always look like that on most engine? Its on source, and others..

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GavinStevens Author
GavinStevens - - 620 comments

Yeah, why do most games have gloves and stuff, its almost like most games try and hide seams on models and gloved hands hide them better... Crazy...

Its also almost like these are the old, old hands... Again, totally nuts...

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deagosane
deagosane - - 90 comments

nice counter strike hands

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GavinStevens Author
GavinStevens - - 620 comments

Not only are they a custom model from scratch, they are also old if you look at other pics/videos. Stop trolling.

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comicsserg
comicsserg - - 71 comments

awesome work so far :) keep going

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Description

The first of several new ViDocs to explain a little about the tech behind OverDose. Take a look and let me know...

NOTE: The reason the shadows at time draw in front of the hands is simple, the hands are a test model attached to the screen. That of course won't happen with the correct drawing later.