The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
A quick video of a locked off location. Here, I test the atmosphere of OverDose, creating tense sound and effects in combination with particle effects, to give the illusion of an old, dilapidated world.
Everything in this video, textures, sound, models and mapping, was created by myself.
Game seems too atmospheric for some Multiplayer shooter. To me, it seems it could be some kind of horror game like Penumbra, but with a lot better graphics! :O
Is there even such a thing as 'too atmospheric'? :P I'd say it is one of those things you can never have enough of!
Very nice!
Impressive, the atmosphere is sure to make any lone wolf think twice about taking on the other team.
Wow, in motion and with sounds it's much more impressive! Stunning work, really high quaality!
Fantastic atmosphere and SotaPoika said exactly what i though. Maybe you guys should think making some small single player horror based game ala Penumbra? It could be the break you are waiting for and can be made with a small team like yours.
Very good, some cockroaches and rats would be nice!
There are some really cool models here, but again a problem of grounding it in reality. In reality only one of all these lamps would still be working and it would probably be a dirty, low intensity light.
Sure it looks good with lights on the ceilings, but these would have been the first to come down. They don't look retrofitted to me, but if that is the case, it should be made visible, e.g. by cables running to generators and makeshift construction to keep the lamps in place. What is this place even? I always try to figure out if it is some kind of underground structure or just a sort of run down industrial complex. I like the atmosphere and look, but it would be best to have a clear idea of the area you are creating, or it will look unrealistic in the way things that are put together making no logical sense. Even if it is subconcious, gamers notice such things and realize something is amiss.
All lights are hooked up with wiring, with car batteries etc powering them, but the truth of the matter is this is a game, not the real world. You simply can't make the world pitch black, with fire everywhere. It doesn't work.
You have to find a balance between the real and the fake, the working and the realistic. So that way, you have low powered lighting, hooked up and powered in any old way.
OverDose is set less than 200 years after present day, but that doesn't mean these lights have been active for 200 years. They could have just been found, and powered. The simple fact is that, unhandled, a light bulb can "in theory" last hundreds of years. So yeah, theres that.
A much more accurate question would be "why in the current build do our old broke computer models shoot electric sparks when shot" :p