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OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Iz Dat Sum POM?
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galaxy366
galaxy366

Sick!

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architectts
architectts

I thought I was going to see the model of a bottle of the POM that keeps you regular.

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Derranged
Derranged

Very good job :D

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Argoon
Argoon

Nice :)

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Gavavva Author
Gavavva

Better pic:

Team-blur-games.com

Reply Good karma+7 votes
KEEP_IT_UP!
KEEP_IT_UP!

awesome work! :)

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WarlockSyno
WarlockSyno

You guys like to squeeze all that you can out of that poor engine, don't you?

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Domo01
Domo01

You say it like its a bad thing D:

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xalener
xalener

I love me some POM.

Does it cast and receive shadows too like the pack in Doom 3?

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Cahir
Cahir

O.O That looks awesome!

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John.d.h
John.d.h

Is that a flat surface with just some amazing normal mapping?

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ikuto
ikuto

Bloody hell, big company spends millions on new engines when group of people can make something so perfect on old one.
Modders i im not disapoint.

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GenMoKai
GenMoKai

If you saw this game...

You will **** bricks!

Awesome!

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SneakySoft
SneakySoft

It's not just normal mapping, it's also parallax occlusion mapping. Normal mapping puts a shadow on the surface based on the position of the lights & normal map. With parallax mapping, the surface gets duplicated a number of times and are cut off based on a height map.

You can see this really well in the picture Gavavva posted in the comment. The side of the bricks look stretched because it are duplicated pixels.

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Gavavva Author
Gavavva

Yeah, its just a fancy shader, and you can see a lot of flaws with it when you don't use it correctly. That second pic I posted is chock full of them, but thats because of the settings I was using at the time, which is sorted now.

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nopushbutton
nopushbutton

This looks really nice, however it also appears to be the work of a very inept bricklayer!

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-Artanis-
-Artanis-

very impressive...

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PlayfulDesk
PlayfulDesk

Is that just advanced displacement mapping?

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Gavavva Author
Gavavva

Displacement mapping uses actual geo to deform the surface, meaning that you end up with a sub-devisied mesh rather than a flat surface, which while nice, is a) slow and b) creates under certain circumstances odd colision if not handled in the right way. This always remains a simple flat surface, 2 polygons in this case, no matter what.

As for the fall back to lower quality options question, yes, we fall back to lower qualitity options like Penumbra, including of course "off". As we always say, everything in OD has various graphical qualaity settings, which means you can run the game in its highest or with everything disabled (To a certain point... Cheating etc comes into play here).

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Capn_Nick
Capn_Nick

Looks awesome. Any plans to implement tesselation?

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[Berserk]
[Berserk]

No. We don't consider it to be worth the effort.

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Aimforthehead
Aimforthehead

Amazing quality. How is this hitting performance?

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[Berserk]
[Berserk]

Depends on number of samples taken (which vary for each surface material AND viewing angle too). Generally speaking, yes, it's expensive, but it's not that big a deal. In any case, it can be disabled (it is by default).

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shaftling
shaftling

Outstanding job

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ken9764
ken9764

wow

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Description

Been in there ages, but yeah, POM lol.

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Gavavva
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