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The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Bunker 4
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SinKing
SinKing - - 3,119 comments

This is a kind of heavy atmosphere I would connect to a very damp, warm place. What I never get about fog volumes is why they can't be gradial. In a real situation you have all the hot damp air up in the room, all the cooler, clear air below it. The fog volumes/particles however are always evenly distributed which creates the kind of "after-shower" effect.

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Guest
Guest - - 689,305 comments

Game name plis

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Description

Bunker 2 - Particle effects look heavy, that's what makes it look a little "washed out". Looks better in motion, lots of atmospheric effects like sparks, dust, stuff that looks a bit odd in screenshots.

The elevator in the back is broken, so the lift behind the doors has fallen, causing the light to flicker broken. The doors themselves malfunction and don't work, constantly opening and closing, casting a light glow over the room. The panel sparks on the side, to hammer the "busted" effect home.