Combine freerunning skills and boost powers to survive hectic action puzzles in the dangerous ruins of a future city. Discover the truth behind the recent disaster while tracking down a mysterious machine from a fallen civilization.
We end the Letters of Ovelia-series by revealing the game’s protagonist with three character concepts and the words “Strike, I'm not going to lie to you.”
Posted by Josmi on Feb 23rd, 2012
This is the end of our Letters of Ovelia series. This letter won't need a description - we'll let it speak for itself.
Strike, I'm not going to lie to you. When you first told me I'd be on surveillance duty, sitting in a little boat for three days with one of those boxes you and Nest build out of heaven-knows-what, it seemed about as much fun as the time we spent the Spring Festival hiding from artillery fire. The first day was as interesting as I expected, but partway through the second I started to appreciate something of an unintentional humor the communications of the Feng Corporation. It's funny how someone can accumulate so much of something and have no idea what to do with it. Especially knowledge.
They know a Wake is listening in on them, but they don't know it's us. They know the layout of the general area, but they have no idea how to guard it. They have a long list of ruins they need to fine-comb, but can barely get to the second floor - apparently, mercenaries can't climb anything higher than their chests, so they have to send drones in everywhere. Best and worst, though: they know the serial number of the object they're looking for, but they don't know what it is. Feng's board of directors seems to have a pretty good grasp of the fact that their mercenaries and archeologists use horrible encryption standards, but they choose to tackle this problem by having them look for a single number printed onto something, somewhere. Really! This sort of thing cracked me up a few times.
The problem is that we'll be facing the same odds. I still don't have the serial number itself, but that's where you come in, right? I've confirmed that the scavenger drones are programmed to look for it, so the one we caught should have it in there somewhere. Reverse-engineering isn't my area of expertise, but I'm pretty sure we can get that serial number. As for getting into the Skycity crash site, it'll be a breeze, but we have to work fast - they'll probably know we're coming. Feng has a lot riding on this, although I'm still not sure how or why. If we can beat them to it, though, we'll have something; a weapon, a bargaining chip, a hostage.
Of course, all I've heard also sort of plainly says that they won't let us get out of this alive if they find us. Whatever secrets the debris of Skycity Guanbao holds, they're not ones they can risk sharing. From now on, we'll revert to using codenames even when communicating over supposedly secure channels. I don't know if it matters, but I'm sort of warming to mine. Dare. I thought you were just teasing me at first, but I'm really starting to feel like I could live with this name. Be bold, be bold.
Actually turning the tables on Feng with our Wake of just a few dozen people still seems pretty unlikely, but if we've ever had our shot, it's now. With Skycities, anything is possible. Remember the fairytales you use to get so nostalgic about? After three days of cold sea winds, I think I could need one of those come true.
"Dare", 3rd July 110 A.Br [2295 A.D.]
What would you like to know next? What about the game would you wish to know? We'll make a news article fairly soon where we hope we'll be able to answer most of your questions, so feel free to ask!