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Orbis Infinitas will be a procedural generated roleplaying game, where everything will be generated based on a given seed at the game start. This includes the world itself, cities and towns, dungeons and forests, empires and politics, characters and monsters, but also the whole story, background and quest system. Everything will be generated on the fly and a player can be part of a world that seems to have no borders. You can walk and walk into one direction and maybe you will never find the end of the world.

Post news Report RSS Testing Forest Generation

Orbis Infinitas - a procedural generated roleplaying game, where everything will be generated based on a given seed at the game start - is taking the next step: Current development includes the forest generation algorithm.

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As you can see on two pictures below, the forest generation algorithm is getting better and better. But that will not be the final result. I'm working at improving the algorithm more and more, so you will see much more better screenshots in the near future.

Testing Forest Generation II

Testing Forest Generation

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MachineSaysHello
MachineSaysHello - - 13 comments

looks nice!! Can you go behind the trees or do you keep an old school feel to it?

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dseidl Author
dseidl - - 1 comments

It's possible to be behind trees and other objects!

You can see this here:
Orbisinfinitas.com

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