Orbis Infinitas will be a procedural generated roleplaying game, where everything will be generated based on a given seed at the game start. This includes the world itself, cities and towns, dungeons and forests, empires and politics, characters and monsters, but also the whole story, background and quest system. Everything will be generated on the fly and a player can be part of a world that seems to have no borders. You can walk and walk into one direction and maybe you will never find the end of the world.
After weeks of work and no news from Orbis Infinitas: Here are the first four screenshots of the new engine which will be the base for all the following...
new game engine runs!
Orbis Infinitas - a procedural generated roleplaying game, where everything will be generated based on a given seed at the game start - is taking the...
testing forest generation
A procedural generated 2D RPG, where everything will be generated based on a given seed at the game start: World, Kingdoms, Politics, Quests, NPCs, Storyline...
orbis infinitas on indiegogo!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.