Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version: improving the stability and polish of our existing mods, and laying the foundations for several big new features that will appear in future releases.
Posted by Milanium on Dec 22nd, 2013
In the last three months we have merged 769 commits by 14 authors into our Github project.
We do all of our development in the open, so anybody can get involved!
Some important improvements over our last September release are:
The first two allied missions have been recreated using Lua in our RA mod.
The A10 aircraft in our TD mod now strafe their target with their vulcan cannon before releasing fire-bombs.
Our D2K mod is looking better than ever, now using the proper shroud and spice artwork.
Our modding tools have received several improvements.
Shown here is a sneak-peek from our work in progress Tiberian Sun mod.