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OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices are dropped and it will be primarily a desktop project. Welcome to the new OOK. Enjoy.

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The OOK Galaxy

The OOK Galaxy

News

In this update, a lot of small enhancements and a couple bigger ones... Added the galaxy, planets, the radar, etc.

MSAA / Targeting / Timers

MSAA / Targeting / Timers

News

In this update, I have added MSAA (Multisample Anti-aliasing), Targeting, and Timers...

HUD, Cleanup, and Misc

HUD, Cleanup, and Misc

News

I spent a day working on the HUD (again). I went through a few iterations. Eventually per popular vote I am keeping it simple, for now... After working...

Particles, and engine progress

Particles, and engine progress

News

Updates to the engine: Refactoring, restructuring, reorganizing. Particles. First steps toward a cross-platform build.

The Procedurally Generated OOK Galaxy (And the joys of shaders)

The Procedurally Generated OOK Galaxy (And the joys of shaders)

News

Since the last update I have done a number of things. First off, the physics is 100% working, entities are more well defined, and basic controls are functioning...

Mini Update: GLSL Shaders, Full-Screen Shaders, Revamped  State Manager...

Mini Update: GLSL Shaders, Full-Screen Shaders, Revamped State Manager...

News 2 comments

In my little spare time in the past month I have make some progress to OOK...

Update to OpenGL 3+ and GLSL Support

Update to OpenGL 3+ and GLSL Support

News

Previously, OOK was created using older fixed-function rendering calls. These days, that way of going about things is deprecated and in the long run probably...

OOK - Scrapped and Recreated

OOK - Scrapped and Recreated

News

I've been working, and I still am, so unfortunately I haven't touched OOK in quite a while. However recently I found some free time and picked it back...

New, faster view-based GUI (with checkboxes!)

New, faster view-based GUI (with checkboxes!)

News 1 comment

In the past week I have been very busy coding the new GUI and it is exactly what I need. I fully converted the code to the new GUI as well as added checkboxes...

New look. new feel, new logo

New look. new feel, new logo

News

There are a couple quick announcements I'd like to make...

Progress Update: "Universal Layout" Map Editor

Progress Update: "Universal Layout" Map Editor

News 1 comment

For the love of play-on words, and perhaps the need for a good way of mapping the OOK universe, I have created and nearly finished Universal Layout...

OOK Reborn

OOK Reborn

News 3 comments

OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices...

Upcoming Assets Editor

Upcoming Assets Editor

News

Update on progress and a new idea for an assets editor.

Artificial Intelligence in OOK

Artificial Intelligence in OOK

News

Ah, the ever-illusive, and incomprehensibly complex subject of intelligence. I hear there are some amazing feats in creating artificial implementations...

Emergence of OOK

Emergence of OOK

News 3 comments

Today I'd like to introduce everyone to this third OOK Gameplay Video. I have help off on posting until this video because I wanted to show off a bunch...

OOK Soundtrack, iPad Support

OOK Soundtrack, iPad Support

News 1 comment

Some of you may have noticed the recent media upload that I labeled as the OOK Soundtrack album cover. Yes, that's right, there will be an entire OOK...

OOK Writing/Hunter Mission String

OOK Writing/Hunter Mission String

News 3 comments

This is the pilot of the Hunter mission string. You can check out my writing, which is periodically updated, at the link within this article.

Planet Types

Planet Types

News 2 comments

Hello everyone, This is my first news post in a while. If you have been watching OOK you may have noticed that there was a rather large gap between recent...

Modular Universe

Modular Universe

News 1 comment

Until now I've been modeling in a free-form manor. While I have been trying to keep textures belonging to objects of the same race very similar, it's...

OOK - A Brief History

OOK - A Brief History

News 2 comments

Introducing, Once I Owned a Kestrel. The following is the introduction to OOK. Upon beginning the game you will be presented with this text. It also provides...