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Real time tactical strategy with role playing elements, that takes place on the distant planet, where humans have to fight against machines for their survival. Game uses realtime GPGPU raytracing for rendering.

Description

This is presentation version of engine, it shows real time GPGPU raytracing, physics simulation, ASIO sound output and keyboard and mouse input work. It is mainly aimed to present game and engine and test and debug already implemented functions on computers of users.

Preview
Presentation version of game engine
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