Real time tactical strategy with role playing elements, that takes place on the distant planet, where humans have to fight against machines for their survival. Game uses realtime GPGPU raytracing for rendering.
This is first revision of second milestone of On the Other Side of Wormhole game creation. In it new version of PortAdio is added to game engine; WASAPI...
This is presentation version of engine, it shows real time GPGPU raytracing, physics simulation, ASIO sound output and keyboard and mouse input work...