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OMNIS - The Erias Line is a 2D, story-driven game that blends the spirit and mechanics of a j-RPG with the darker themes of western sci-fi, fantasy and new-weird fiction. As you play, every decision you make can influence how you experience the story. A huge range of choices - from dialogue options picked to key-items found - change how character relationships develop, how major events play out and how you shape your path to the ending.

Post news Report RSS Version 10 of Omnis now uploaded

The refining process goes on. I've uploaded a new version, which addresses certain bugs and minor mapping errors shown in roleplayinggamer.tv's latest LP episode.

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Version 10

Change log:

- fixed overlay issue on bailey 86 map. The overlay layer was askew by 32 pixels, I've shuffled it back into place.

- refined stealth section, should work much better now (let me know if you find problems). I made the determining triggers for being 'discovered' more strict, which should hopefully correct the whole 'being seen even when you're clearly hiding' issue.

- changed pan distance, Bailey 87 right side. It went a little too far 'up' before. Now it doesn't.

- removed erroneous ground texture from Bailey 87 map. A part of the concrete path that wasn't removed when it should have been when that map was being assembled/designed. By no means a big thing, but I'm striving to be a perfectionist about my perfectionism.

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