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Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

Report article RSS Feed Duel music and some postponed ideas

In this blog post, I showcase the new duel music, and describe some ideas I originally wanted to put in the next update. These ideas will be added later.

Posted by Woseseltops on Nov 30th, 2012

Hi everyone, what happened last week:

  • Fishing is almost done. That is, all aspects of the generator are integrated into the game, and all species behave differently. This seems to work really well; I noticed after some time that I began to recognize which fish I have by the way the float moves, and that that influenced how I tried to catch the fish. Nevertheless, I should add that I'm a bit worried the whole fishing mechanic might not be 'fun' enough, as the boundary between annoying and challenging is really thin. For example, when making some species really rare, is the frustration not being able to catch it worth the happiness when you finally get it? There are many more questions like this. Dear (future) playtesters, please do not hesitate to share your opinions and ideas about it :). Still left to do are some minor things, like making sure you can also trade the fish without losing info about its appearances, and seeing if I didn't break anything while adding the two new minigames.
  • While implementing both fishing and racing, I came up with many cool extra features for both games. As you might have noticed, I'm not afraid of going into details, so I'm not afraid to add them all if that would improve the game. However, that would mean the new update would take a few more months, and I don't want that, because (1) I want to invite more playtesters, finally, (2) it might not be a good idea to spend so much time on details, while I should improve the main mechanic on the basis of feedback. So the new update will be released somewhat early, in exchange for roughness around the edges. Some features that will be postponed to later updates: (1) in races, some kind of indication on which position you are (first, third, last, etc), (2) racing and fishing achievements, (3) 'online' fishing, which means that others will be able to see your fishing line, (4) fishing contests, and (5) the option to see others are in a minigame. That last thing should look something like this:

  • After several weeks of silence, I heard something from two people who said they were interested in creating a tutorial for Olvand again. Whenever a video goes up, I'll let you know here!

 

  • This is the new background music heard while duelling, still work in progress: 

If you want more development, see [twitter] or [facebook].

Post comment Comments
Manuel_Martins
Manuel_Martins Dec 1 2012, 5:23am says:

I want to play this game ^^

+3 votes     reply to comment
omeedfaeghh
omeedfaeghh Dec 5 2012, 10:54am says:

how can I download? I want to play sooo bad

+2 votes     reply to comment
Woseseltops
Woseseltops Dec 6 2012, 1:21am replied:

Hi, I'm sorry, you can't. I'm inviting people in small groups, to keep everything under control (as it's an online game). Let me know if you want to be in one of the next test groups!

+1 vote     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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