Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.
This blogpost describes what has happened during playtesting this week, and what I plan to add in the next update.
Posted by Woseseltops on Dec 20th, 2012
Hi all, another week of Olvand playtesting fun. Besides the usual list of discovered bugs to fix, these are the main findings: fishing is buggy, in particular in multiplayer, and racing is confusing, but works and is fun. That last thing is a conclusion I drew from racing against several players, and writing down their responses. I got one person who didn't want to pass the finish line because he wanted the listen to the rest of the [racing background music], but I decided to take that as a good thing as well :P. This is a screenshot I took from me, Isioxd and Magiclinx, sorting out some things before a race (although Magiclinx had to leave).
Besides playing, I've been hard at work for the new patch. It will mostly contain bug fixes, but also:
And before I forget, I got a message from Desura's game manager, who said several people asked for a download of the standalone version. Weird, nobody asked me directly, but I'm of course happy to help. If you're a playtester, it should now be downloadable from Desura, I think.