Top-down party RPG with pauseable realtime combat. Major updates: added inventory & loot, smoothed difficulty curve, updated UI.
Nuclear Rune v0.2.0
Save
Item: position on skillbar and inventory are saved, as well as stack amount.
Heroes are now deleted and recreated when loading save (to prevent a bunch of current and future issues with duplication etc.)
Inventory
Consumable items can now be dragged to skill bar.
Items can be given to other heroes.
Item positions remain when re-opening inventory or changing hero.
Items can be dropped by dragging them to a “drop zone” within inventory.
Equipped items can be removed by dragging them to an inventory slot
Updated some visuals.
Weapon description now contains damage, DPS and attack speed.
Added 2 ring slots and one trinket slot (simple stat boost gears without visuals)
Added restrictions for weapons, they can be used by one hero only for now. Most other gear can still be used by all heroes.
Skills
Basic attacks now get attack speed and damage from equipped weapon, so getting a new weapon actually means something!
Changed skill range measurement (now starts from edge of collider instead of character’s center point)
AI Orders
Basic attacking order (when targeting non-enemy objects) now shows up as “Attack” instead of showing the basic attack name. The hero keeps basic attacking until target is destroyed.
Loot
Enemies drop their loot in a neat pile
Added UI message for looting
Enemies can now drop some actual items (though not in tutorial level), currently drafted from a set of a few consumable items and equippable gear pieces (rings, weapons etc)
Enemies
Enemy ranking added. Order from lowest to highest: Swarm, Normal, Elite, Miniboss, Level Boss, Super Boss
Higher ranks have better loot (more experience and money, higher item drop rate)
Elite and above have resistance to debuffs (reduced duration for stun, sleep etc.)
Modifiers
A few modifier types now stack fully additively (instead of being multiplied in some cases)
Debuff reduction reduces durations directly by the amount (70% resistance reduces duration by 70%, 100% is immunity, negative resistance increases durations)
Controls
Camera can now be moved with WASD
Changed attack targeting hotkey from A to Q
Help default hotkey changed from H to L
A couple of previously hardcoded hotkeys can now be changed via settings.
Gameplay
Reduced move speeds of all characters
Added weapon switch (button displayed to the left of skill bar if hero can switch weapon)
Warrior hero now has a crossbow as ranged weapon.
Sorcerer hero now has paired Caestus as melee weapon.
Difficulty curve
Reduced size of enemy groups in second level.
Model & Animation
Added interact animation for all heroes.
Added a few new animations for Sorcerer.
Sorcerer and Warrior models slightly changed (smaller feet).
Skills
Delayed effect abilities (such as fireball, throw bomb) can now display the projectile during cast.
Settings
Tactical mode/pause text can now be hidden.
Tip
Various gameplay tips are now shown on the right side of screen (e.g. tip for inventory is shown after picking up something for the first time)
UI
Dialog
- Hero selection now stays unchanged during dialog
Help window
- Is now split to several sections, and added info on combat and talent&attribute systems.
Healthbars:
- Reduced width
- Hero healthbars are now only visible in combat
Player selection marker is now clearer.
Bottom bar
- Added weapon switch button (only visible if the hero can switch weapon)
Camera: increased area for moving camera when holding mouse near screen edges.
Main Menu:
- Changed button style, added Nuclear Rune title text and handdrawn characters.
.. plus a bunch of other changes I forgot to write down ..