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Nuclear Dawn is a game that combines intense visceral and violent First Person Shooter action with fast-paced Real Time Strategy in the aftermath of a devastating apocalyptic world war. Storm a building as an assault trooper, cling to the shadows with active stealth, or unleash incredible firepower from a high-tech suit of exo-armour, or lead as a commander, marshalling resources and deploying weapons and equipment for your troops You, the player, have the responsibility and the power to decide the outcome of every engagement. If your opponents are lucky there will be enough of them left to bury.

Report RSS Nuclear Dawn Update 6.1

We have just released a brand new update for Nuclear Dawn, bringing it to version 6.1. This update mainly adds Clantag support for Steamgroups, End of round teamswap for servers aswell as fixing some balancing issues and more:

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New Features:

  • Added support for setting clan/group association (options>other>clantag).
  • Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor.
  • Added ability to teleport between your team's transport gates (use the USE key, default E on a gate).
  • Added ability for commander to manually power down most structures to free up power for others.

Other enhancements

  • "Enemy spotted" radio command now does short, red minimap blip on any enemies near pointing direction.
  • Squad preference is now remembered across team and map changes.
  • Join button on squads now becomes "Leave" for squad you are currently in.
  • Touched up scoreboard to allow showing longer names and clan tags, as well as making commander more visible.
  • Added scoring for ammo given via pack and hypospraying teammates.
  • Enabled joystick/gamepad options in Mouse options (FPS only!).
  • Made "No artillery in range" message more visible.
  • Added new "Other" options tab to expose more configuration options (including game hints, steam cloud, server download filter, and more).
  • Removed spectate tab from server browser until full Source TV support is available.

Balance Changes:

  • Hypospray from supply station is now rate-limited similarly to grenades.
  • Lowered ammo pack max carry to 2.
  • Now only one ammo pack per player can be deployed at once, similar to med packs.
  • Ammo packs from supply station are now rate-limited at a slightly less frequent rate than grenades.

Oilfield final:

  • Renamed oilfield_beta to oilfield
  • Added new overview map and loading screen
  • Added 4 extra tertiary points
  • Fixed plants sticking through container near ct base
  • Fixed floating fueltruck and container
  • Fixed small ladder issue on one of the fueltrucks
  • Fixed small displacement issues

Fixes:

  • Fixed and improved a wide range of prop collisions.
  • Fixed right-click no longer working to cancel building of a structure.
  • Fixed a case where the health hud indicator would get stuck at the top of the screen.
  • Fixed client crash when connecting to a server with a misconfigured download url.
  • Fixed explosive grenade types not counting toward Plenty To Go Around achievement.
  • Fixed a rare case where players could spawn without weapons.
  • Fixed issues with some weapons not tracking properly for Headshot achievement and added progress indiciator.
  • Fixed in-bunker commander kills counting toward Golden Targets achievement.
  • Fixed commander chat history being cut off by a character for full-width text.

Server changes:

  • Server browser no longer adds tags for secure/insecure (use existing, separate filter for these).
  • Added option to have teams swapped at round end (mp_roundend_teamswap).
  • Added option to force players to auto-assign selves to teams (mp_force_autoassign, will tag server with forceautoassign).
  • Improved and fixed portions of team balance logic.

As always you can go to our Forums to discuss this update.

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heartborne
heartborne - - 2 comments

Thanks for the continuous support guys, way to go!

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